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	<title>TERA v100.02 &#8211; Gaming•Murasama•net</title>
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	<title>TERA v100.02 &#8211; Gaming•Murasama•net</title>
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		<title>In Other Krafton &#8220;News&#8221; wrt TERA private servers&#8230;</title>
		<link>https://gaming.murasama.net/2026/03/16/in-other-krafton-news-wrt-tera-private-servers/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 23:48:10 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 31.04]]></category>
		<category><![CDATA[TERA 71.03]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA 92.04]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=4380</guid>

					<description><![CDATA[Again, gaming in general has fallen off my radar in terms of both playing plus this thing called industry news. Recently (in late January), TERA&#8217;s console account on Twitter/X happened&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Again, gaming in general has fallen off my radar in terms of both playing plus this thing called industry news.  Recently (in late January), <a href="https://x.com/TERAConsole/status/2015679919855227258" target="_blank" rel="noreferrer noopener nofollow">TERA&#8217;s console account on Twitter/X happened to post the following</a> (as much as I dislike having to post a link to that platform, it&#8217;s the only source):</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1194" height="1072" src="https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post.webp" alt="" class="wp-image-4381" srcset="https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post.webp 1194w, https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post-600x539.webp 600w, https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post-768x690.webp 768w" sizes="(max-width: 1194px) 100vw, 1194px" /></figure>



<p><strong>Tangent:</strong> One of the topics I&#8217;ve covered and have been involved with covering (not recently though) was the leak of several builds of the server binaries for <a href="https://gaming.murasama.net/category/tera/" data-type="category" data-id="22">TERA</a> PC.  <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" data-type="post" data-id="216">TERA PC itself had been shutdown</a> completely back in June 2022 but prior to that, the signed server binaries for a quality assurance build of <a href="https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/" data-type="post" data-id="298">v92.03 had been leaked from their then Taiwanese publisher, HappyTuk</a>.</p>



<p>I myself have setup and have the various leaked builds running locally in what I refer to as <a href="https://gaming.murasama.net/category/tera-offline/" data-type="category" data-id="25">TERA Offline</a>.  This is for my own use and I&#8217;ve put out written tutorials in the past with instructions on how to set one up.  There was a time when I was active on RZ.  My own interest is from the <a href="https://gaming.murasama.net/category/game-preservation/" data-type="category" data-id="312">games preservation</a> point of view.  I personally do not agree with how many have chosen to running these private servers though (taking the hard work done/shared freely by folks who simply want a method for preserving the game).</p>



<p>As I&#8217;ve written before, this whole private server administrator demographic tends to be run by individuals with control freak tendencies that usually were heavily critical of the usual game publishers, but end up doing things the same way/even worse (without the necessary security expertise, without the budget, and without the infrastructure).  To make matters worse, a few of <a href="https://gaming.murasama.net/2025/08/10/that-recent-tera-classic-private-server-hack/" data-type="post" data-id="4135">these private servers were compromised</a>.</p>



<p>I also learned that one of the earlier and largest TERA private servers (MT: The Dream aka Menma TERA) had shutdown earlier in 2025.  I know there had been earlier rumors of them having received a cease and desist (nothing that had actual official confirmation though).  Shortly after, they rebranded from Menma to MT: The Dream which sort of lended credence to the C&amp;D.</p>



<p>They had also begun heavily modifying the v100.02 build (in terms of a lot more client side assets for cosmetics as one example) and well, taking money for this stuff.  If there is anything that will draw the ire of corporate legal when it comes to their intellectual property, it&#8217;s monetizing it and well, when it is one of the larger private servers, a company will tend to take notice because there is a point where they do need to legally protect their IP in order for their copyrights, trademarks, and patents to remain valid.</p>



<p>Krafton has surprisingly not taken a much more hostile stance to this (besides early in the 2020-2021 timeframe when they tried to play wack-a-mole takedown notices with repositories that hosted the leaked server binaries).  But for what is the first time, they publicly acknowledged the existence of TERA PC private servers AND put out a notice from an official console (in this case, their TERA console account; <a href="https://gaming.murasama.net/2022/10/27/tera-console-twitter-account-no-longer-mia/">TERA console is operated by Krafton</a>).</p>



<p>Those who are connected online may know about these private servers.  But there is a much larger demographic out there which do not follow this stuff and have no idea that past shutdown, such a thing existed (or even a way to run everything themselves to at least have an offline setup which they can run).  It&#8217;s often times why companies don&#8217;t acknowledge their existence because once they do, people who may not have known, now know (and can therefore search and end up learning).</p>



<p>I&#8217;ve barely written about the console version post PC shutdown because it&#8217;s been mostly a low effort endeavor by Krafton (no actual new changes and often times, lot of downtime and little communication).  I&#8217;m surprised it is still running in 2026 (I now wrongfully predicted it wouldn&#8217;t make it past 2025).  Any contractual obligations on the console side would&#8217;ve expired in 2025; it&#8217;s the last remnant of the MMORPG&#8217;s they once developed.</p>



<p>But this short notice confirming that Krafton has not come to any sort of agreement with any private server operations (contradicting that particular German private servers assertion that they did have an agreement), is an interesting one.  I mean, it is good to finally know that Krafton does not have any sort of backroom dealings that gives any of these private server operations legitimacy (unlike <a href="https://www.polygon.com/gaming/471719/city-of-heroes-homecoming-fan-reboot/" target="_blank" rel="noreferrer noopener nofollow">NCsoft finally granting an official license to a fan operated private server for City of Heroes</a>).  Back after TERA PC officially closed, I recall at least one of the private server projects (long dead) that was making some noise of trying to talk with Krafton.</p>



<p>I already knew that something like that would be a no go because it doesn&#8217;t matter if you have contacts (unless it&#8217;s an actual executive in South Korea that has decision making authority).  I know someone who still has contacts and for the most part, MMORPG development is dead inside the company (and will just leave that part at that).  What I can write is that executives there don&#8217;t care about trying to establish some form of licensing agreement because there is administrative/legal overhead involved with that.</p>



<p>Some of it makes no obvious sense when they killed off TERA PC completely but TERA console (PlayStation and Xbox) remains running (not like it has large numbers).  The simplest way I have been looking at it is that Krafton did not want to self publish the PC version because it would&#8217;ve meant operating the business front end (for several different regions with their different requirements), the payment flows, and the servers whereas with the console version, that front end and payment flow is handled respectively by Sony and Microsoft while they have someone managing the server which I believe is cross play).</p>



<p>At one point, there were likely contractual agreements (within a 7 year time frame) with both Sony and Microsoft and potentially a development partner on the console side that kept them from pulling the plug.  That window has now passed and given this notice by their TERA console account, it doesn&#8217;t seem like the console version is going away anytime soon.  But then again, this is Krafton where not everything makes logical sense.</p>
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		<item>
		<title>TERA PC &#8211; Coming Up On The 1 Year Mark Since Closing</title>
		<link>https://gaming.murasama.net/2023/06/21/tera-pc-coming-up-on-the-1-year-mark-since-closing/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Wed, 21 Jun 2023 20:27:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/tera-pc-coming-up-on-the-1-year-mark-since-closing/</guid>

					<description><![CDATA[Back on June 30, 2022, TERA PC was closed for all regions (this being a decision made by Krafton back in April 2022).  Shortly after that, I ended up taking&#8230;]]></description>
										<content:encoded><![CDATA[<p>Back on June 30, 2022, <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" target="_blank" rel="noopener">TERA PC was closed for all regions</a> (this being <a href="https://gaming.murasama.net/2022/04/20/bluehole-to-end-development-of-tera-game-to-shutdown-on-june-30th/" target="_blank" rel="noopener">a decision made by Krafton</a> back in April 2022).  Shortly after that, I ended up taking a 3-month journey into the <a href="https://murasama-1820.blogspot.com/2022/04/the-adventure-continues-tera-offline.html" target="_blank" rel="noopener noreferrer nofollow">leaked server files</a> (v92.03 and 100.02 from the already shuttered Taiwanese version) and tried being a conduit to at least get the word out regarding options that would allow being able to experience the game in some form, once the official servers went down.</p>
<p>As expected, there were <a href="https://gaming.murasama.net/2022/07/05/tera-rogue-private-servers-when-is-too-much-too-much/" target="_blank" rel="noopener">a lot of TERA private server projects</a> that popped out of this.  Menma&#8217;s (which pre-dated all of this since it was at the time, running what was previously a closely held v92.04 leak), is still the most populated TERA private server.  I learned that it was recently targeted with a &#8220;supposed&#8221; cease &amp; desist from Krafton (I don&#8217;t think they ever released the actual C&amp;D letter with the law firm name though, and given that my MEGA TERA file archive (or even many of the others) that still sees terabytes of download activity hasn&#8217;t even been hit yet with DMCA takedowns (something that Krafton initially was very aggressive with back in 2021 when the v92.03 server files were made widely public), I kind of doubt it was an actual official C&amp;D (versus some party that wanted to try to scare them to shut down).</p>
<p>Yes, Krafton has every right to issue such C&amp;D&#8217;s and take downs since it is part of the process of protecting their intellectual property, service/trade marks, and copyrights as it relates to the TERA franchise.  But they&#8217;ve also exhibited a very &#8220;look the other way&#8221; approach when they learned the futility of playing &#8220;whack-a-mole&#8221; with the v92.03 and v100.02 server file leaks.  I sort of chalk that up to their corporate legal (given some of the really crazy copyright/intellectual property lawsuits they filed with PUBG) not really caring given how easily the company swept a lot of its history under the rug with TERA PC&#8217;s closure.</p>
<p>Digressing (back to the private servers), several ended up closing over the past 9 months (a couple that were attempting to launch, never did).  IMHO, there were just way too much for what is a niche; with the server files available to anyone, one could also just setup their own offline version (like what I did).  While I initially tinkered with the files and got involved with the TERA private server community on RageZone, I stopped even running the setup locally because I didn&#8217;t want to completely over shadow the fact that there would be no further official development of the game (<a href="https://gaming.murasama.net/2022/10/27/tera-console-twitter-account-no-longer-mia/" target="_blank" rel="noopener">I explained my thoughts about this at the end of this post</a>).</p>
<p>I didn&#8217;t want this upcoming first year since the closure, to feel like it hasn&#8217;t been closed (as a result of playing on a private server or playing around with my local offline setups).   I haven&#8217;t touched my local setup since July 2022 because I didn&#8217;t want to negate the actual experience and memories (good and bad) of playing the actual live service (in my own way).  I was also hoping one of the final leaks (v105) that made it out of HappyTuk (the Taiwanese publisher) would surface over the following months (a quick check shows that it hasn&#8217;t).  Nonetheless, I for one am grateful to this day that we have both v92.03 and v100.02 (because this option never materialized for Devilian except for endless false leads or people saying they had the server files, but it turned out to be just the game client).</p>
<p>TERA Console (as the sole official service of the TERA franchise) still continues trucking along (though most of the updates aren&#8217;t major content updates since this thing seems to be running out of contractual obligations, and not because Krafton is investing anything into it).  Krafton&#8217;s recent financials (while some of the best in its history) are predicated on the continuing success of their PUBG franchise because everything else is a blip on their financial statements (and with <a href="https://gaming.murasama.net/2022/12/02/kakao-games-shutting-down-elyon-in-south-korea-on-march-2-2023/" target="_blank" rel="noopener">Elyon shutting down in South Korea and NA/EU by Kakao Games</a> and <a href="https://elyon.playpark.com/en-sea/en-all-news/en-announcement/en-announce-close/" target="_blank" rel="noopener noreferrer nofollow">SEA by Playpark</a> in April 2023, Krafton&#8217;s Bluehole Studio subsidiary is basically operating on a thin lifeline and borrowed time with TERA Console and Elyon Japan).  That&#8217;s just the business realities given that the company has made a conscious decision to move away from developing MMORPG&#8217;s (since even <a href="https://gaming.murasama.net/2022/07/11/veteran-bluehole-developers-thoughts-on-the-ending-of-tera-pc/" target="_blank" rel="noopener">veteran designers at the company are aware of the focus/cultural shift</a>).  To date, none of the other initiatives the companies various subsidaries have been working on, have hit an actual launch window.</p>
<p>Come June 30, 2023, I will probably run my v.92.03 offline setup to revisit the world of TERA once again, but then put it aside again so that I can re-watch some of the closure videos from last year as players made their final goodbyes to the game (back in March, I re-watched my <a href="https://www.youtube.com/watch?v=pJlAMosE8QE" target="_blank" rel="noopener noreferrer nofollow">video of Devilian&#8217;s closure from 5 years ago</a> where the memories from its final month came flooding back; where it was just 5 years that passed by in a blink).</p>
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			</item>
		<item>
		<title>TERA Retail v100.02 Leaked</title>
		<link>https://gaming.murasama.net/2022/05/19/tera-retail-v100-02-leaked/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Thu, 19 May 2022 22:22:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/tera-retail-v100-02-leaked/</guid>

					<description><![CDATA[Yet another PTS leak from the Taiwanese publisher has now surfaced (the prior leak was v92.03); this time, it is TERA v100.02 (from around November 2020) which is the 64-bit&#8230;]]></description>
										<content:encoded><![CDATA[<p>Yet another PTS leak from the Taiwanese publisher has now surfaced (<a href="https://gaming.murasama.net/2022/04/27/the-adventure-continues-tera-offline/" target="_blank" rel="noopener">the prior leak was v92.03</a>); this time, it is TERA v100.02 (from around November 2020) which is the 64-bit client version (that was implemented as part of v97).  This also includes the <a href="https://gaming.murasama.net/2020/08/03/tera-battle-arena-game-mode/" target="_blank" rel="noopener">TERA Battle Arena mode </a>(which <a href="https://gaming.murasama.net/2020/11/27/tera-battle-arena-to-be-shut-down/" target="_blank" rel="noopener">didn&#8217;t last long</a>) which is something I wanted since it&#8217;s still content that can be utilized.</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD3z3sab2bjI1ytctF5HlD30nSoma8qhb0y2MoTwpUGwkURyBpEWLFdcJ3PA4RDuJrWgkL-NBd9pRzN4bp_LITGQS61PFrwsylJzAcvDFDs4mLvW--cbABTk-jKHm7bh4dLZ1MR4tjMnO_-SRlMdkmsjbXysAu6oWma3WTqZ7maQarFCdGNvWzZoAM/s1575/TERA-Screen-Shot-20220519-224223.png" target="_blank" rel="noopener noreferrer nofollow"><img decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Screen-Shot-20220519-224223.png" width="640" height="360" border="0" data-original-height="886" data-original-width="1575" /></a></div>
<p>Consider this is another HappyTuk PTS leak, it is possible there are binaries for versions all the way up until they <a href="https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/" target="_blank" rel="noopener">closed in November 2021</a>.  Again, this is still not the most desirable of builds, but it represents additional content and additional cosmetics.  Kaia&#8217;s Soul gear is not yet available (that was v102 where some streamlining took place) so the highest tier remains Kaia&#8217;s gear.</p>
<p>This is honestly huge though because the 64-bit client eliminates some bottlenecks, and also uses a newer build of Unreal Engine 3.</p>
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		<item>
		<title>The Adventure Continues &#8211; TERA Offline</title>
		<link>https://gaming.murasama.net/2022/04/27/the-adventure-continues-tera-offline/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Thu, 28 Apr 2022 01:28:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/the-adventure-continues-tera-offline/</guid>

					<description><![CDATA[While TERA PC&#8217;s adventure is ending as an officially published game (as Bluehole ends development of it), the leaked server files (for a PTS version of patch 92.03) from the&#8230;]]></description>
										<content:encoded><![CDATA[<p>While <a href="https://gaming.murasama.net/2022/04/20/bluehole-to-end-development-of-tera-game-to-shutdown-on-june-30th/" target="_blank" rel="noopener">TERA PC&#8217;s adventure is ending</a> as an officially published game (as Bluehole ends development of it), the leaked server files (for a PTS version of patch 92.03) from the Taiwan publisher (<a href="https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/" target="_blank" rel="noopener">which closed back in November 2021</a>), will at least provide the ability for some of us to continue that adventure in an offline capacity (I&#8217;ve thus called my server setup, TERA Offline).</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsvZzOSsJDtA8rWoncw2uG8iqR2vpzJXyDz_TBcI7NwtIyLzEUb6kc8dX33D5xQrQ3IZ0it_YoReBBMHR4O_0buzFVMJ-JAtBcoH2STpRXSQvVbPkfcUx8NvGJD6FBUKiLJJs4dF3_-rh3C0MhHZ_8h195SmCPB8Sm8kSL3-TdaTHMS0J33lSQWi2c/s1920/TERA-Offline002.png" target="_blank" rel="noopener noreferrer nofollow"><img decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline002.png" width="640" height="360" border="0" data-original-height="1080" data-original-width="1920" /></a></div>
<p>Alternatively, there are at least 3 different private servers in operation; <a href="https://tera-online.ml/" target="_blank" rel="noopener noreferrer nofollow">Asura</a>, <a href="https://menmastera.com/" target="_blank" rel="noopener noreferrer nofollow">Menma</a> (both of these run a modified version of patch 92.04), and <a href="https://tera.comunidadzero.com/" target="_blank" rel="noopener noreferrer nofollow">TERA CZ</a> (which runs on a pre-Fate of Arun 2015 version).  Prior to the closure announcement, the population on these private servers were low (TERA CZ was planning to close but has since decided to resume operations after urging from the player community; seems like they plan to see how things go).</p>
<p>Personally for myself, I don&#8217;t particularly care for playing on private servers like these because they are &#8220;unstable&#8221; by their nature of being subject to closure at anytime (there is still the legal component of not being authorized to actually run an online service for them due to the lack of an actual license, where companies can issue a cease and desist and/or DMCA takedown), or simply the lack of funding for hosting an appropriate sized server with adequate network bandwidth.  Another reason is what I wrote extensively about regarding the <a href="https://gaming.murasama.net/2019/04/17/my-thoughts-on-the-secret-city-of-heroes-private-server-drama/" target="_blank" rel="noopener">City of Heroes private server drama</a> from 2019.</p>
<p>In my case, I&#8217;ve always been an <a href="https://gaming.murasama.net/2017/12/24/preserving-online-only-games/" target="_blank" rel="noopener">advocate for offline emulation</a>.  Back in 2018, a <a href="https://gaming.murasama.net/2018/10/26/dmca-exemption-granted-for-preserving-online-only-games/" target="_blank" rel="noopener">DMCA exemption was created to allow the preservation of online only games</a>.  However, it is still challenging trying to clean reverse engineer games this way (which is why you don&#8217;t hear much success stories with dead MMO&#8217;s being successfully brought back from the dead in an emulated state).  In the case of the leaked TERA 92.03 server files, this goes beyond an emulator since they are the files you need to run that particular version (official during the period that patch was live) of the game.  I view them as okay for using in an offline capacity (such that you can recreate your characters and still experience the game play in some fashion) but definitely not as a publicly available private server.  I know that not everyone agrees with this take because these private servers will be the only means they&#8217;ll be able to experience the game (since setting up something like these leaked server files or an emulated version, may go beyond their technical skills and/or lack of hardware to do it).</p>
<p>With that said, I finally got a chance this weekend to work on getting the TERA 92.03 server retail files up and running.  The following is an overview; I do plan on writing up all of this in a more specific format that I plan to make more user-friendly compared to the instructions included in the downloads.  I decided to use the VMWare setup that someone (Robson26) made because it has everything self-contained.  It&#8217;s not completely turnkey since it does requires tweaking for your own network.  I had also spent the past two months reading through <a href="https://forum.ragezone.com/f797/release-tera-v92-03-retail-1193481/" target="_blank" rel="noopener noreferrer nofollow">this entire thread</a> (regarding the 92.03 retail files) just to get a better idea of what things needed to be done.  There&#8217;s two years worth of trial and error, as well as coding for certain missing pieces by many different individuals where most of what needs to be done, has now been distilled into a single page document (included in the archived downloads).  That all came in handy this weekend in making the necessary changes to get the VMWare server files, operational.</p>
<p>The first major caveat of delving into this is it can be resource intensive hardware wise.  It&#8217;s after all the actual TERA server (just with a scaled back configuration that can be tweaked upwards to handle 5-figure players on datacenter capable hardware).  My system has 64GB of RAM, an 8-core i7-9700k, an NVMe SSD (where the virtual machine resides), and two SATA SSD drives where my games are installed; this includes the TERA 92.03 client that is required for this server.  It is not advisable to run both the virtual machine and game client from the same drive (and it is also advisable to do all of this on an SSD; running it from a hard disk will result in a fairly lengthy startup time).  With that said, it is possible to run both the server and game client on the same PC; it just requires some changes to the default server configuration file to reduce the amount of channel instances to one for every zone (which reduces RAM consumption), and making sure you have enough storage space for the virtual disk drive since you&#8217;ll need a large swap file).  The configuration for the 92.03 files were for a ~1000 player public test server (and thus can easily consume 64GB of RAM); the reduction to a single channel zone spinning up at launch, allows the server (including the dungeon server processes) to run in a 32GB memory footprint; perfect for my purposes which is an offline single player environment.</p>
<p>The first thing I needed to do was download a copy of <a href="https://www.vmware.com/products/workstation-player.html" target="_blank" rel="noopener noreferrer nofollow">VMWare Workstation Player</a> from VMWare (I&#8217;m using version 16 as of this writing).  The download is free and non-commercial use is also free.  Once that was done, I created a TERA_SERVER folder in the root directory of my C: drive (which is the NVMe SSD), and copied the virtual machine containing the TERA server files into that folder (making sure the permissions for the folder and contents, allows write access).  I then ran the player (which recognizes the virtual machine was either moved or copied) and allowed it to import the virtual machine.  I then simply followed the <a href="https://forum.ragezone.com/f797/92-03-vmware-1198583/" target="_blank" rel="noopener noreferrer nofollow">directions in the thread</a>, making the necessary changes (mainly IP address related).  Workstation player does not have the more detailed view of the network interface (compared to Workstation Pro) so I had to run IPCONFIG in a Windows command window to see what DHCP IP address was assigned (the VM is using NAT); that&#8217;s the dynamic IP address I needed to edit on both the server, and the launcher.  Since my system has 64GB of RAM, I set the memory for the virtual machine to 32GB and allocated 2 cores for the processor.  I didn&#8217;t bother installing the english language datacenter files or audio for the client at this time since the objective was to make sure I could get the actual server up and running, and then make sure I could get into the game.</p>
<p>The most important change I made for the server was to reduce all channel instances to 1 (simple copy and replace in one configuration file).  Two hours after beginning the setup, I was able to get the TERA server up and running.  Launching just the processes for the game world, took around 6 minutes.  That&#8217;s enough to connect to the open world and do everything you normally would (it&#8217;s the best starting to point since loading the dungeons, battlefields, and matchmaking [these last two being irrelevant anyway for a single player offline setup] aren&#8217;t really needed at this time, and consumes more memory).  Running the rest of the processes for the dungeon server, battlefields, matchmaking system, and Nexus server takes an additional 6 minutes (and will consume most of the 32GB physical RAM allocated to the VM; still less than 15 minutes total to get everything running (people that have lower configuration hardware, less than 32GB memory, and trying to run this from a hard drive, can expect this process to take over an hour).</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghP7RwVCvB6-MknzRIKHoNOXWRlIRo7YGC6vh93RZ2uYa1LET9vJ5WsswBkxBXlH0iJUu68_PGjs0pFCEvbM-yeRUQo2jBaaTV8AKNTw3lhgs8yl1xbj4v5hrQ89CScSovmlNZHaub6zQldjnrkrkFH3bfUArm8y6rlobixdBMbKUS_7-bfHDYreR9/s1920/TERA-Offline-Server-Boot.png" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-Server-Boot.png" width="640" height="360" border="0" data-original-height="1080" data-original-width="1920" /></a></div>
<p>The part that was throwing errors for me was the launcher itself (the errors were in Taiwanese so I couldn&#8217;t make out what the actual problem was even though I had hexedited the IP address in it as outlined).  The issue ended up being an oversight in one of the server side forms where there were several more IP addresses I needed to change.  I also installed the english web resources so the login window and launcher would appear in english.  I was finally able to register an account and login with it.</p>
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<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBV26k_9_MhdfCDwodSdssW2ct0C0dUUwkSUFxk74SV_2f3NtntFB6K2jxdm1gOxEg5roiBDMqBYBgnH96WlON82laYk4alD2hiTSl_bfIE0fH9R4COeGC2vY9picYMbpMX5E2yzKQXO7SWhau3jKXcCSj3xnwZHIW0RQFRBf3q3E17M63gBRn8mTb/s588/TERA-Offline-Login.PNG" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-Login.png" width="272" height="400" border="0" data-original-height="588" data-original-width="400" /></a></div>
<p><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizs7E7xhNbCdxsmOHmU1vvoeY-rpXAj6IHu-B-4dPOs8Cbf6Qz393twtEPObuHYTkr1hciI2Ujpi6uAXQtjwgSShG9-jN4bq5njgB9BWLPWOpf0Ik76nPKiUdb07z9xtwq3pMPYPbRYlvohx5ls--2Ec6dowZ2JPzyGUysx1k2GYhdvyRFNURNJ1TM/s1200/TERA-Offline-Game-Start.PNG" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-Game-Start.png" width="640" height="386" border="0" data-original-height="725" data-original-width="1200" /></a></p>
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<p>The real moment of truth was seeing how far the game client would go.  At the server select screen, I hit the enter button and was greeted with the character lobby.  While everything was still in Taiwanese, getting to this point told me it was working.  I exited the client to add the english translated datacenter file and audio GPK which did the job of making the TW client, english.  I created my ninja (pictured up top) and entered the game (which I aptly refer to as TERA Offline).  The worldserver has a wealth of GM commands where you can quickly boost your character level, give yourself gold, etc.  One important one is /@makeitem itemID quantity where you can spawn in gear, costumes, mounts, pets, enchantment boxes, etc. using information from <a href="https://teralore.com/en/?sl=1" target="_blank" rel="noopener noreferrer nofollow">TERA Lore</a>.  I was able to recreate my main character this way (having recorded all of the sliders from the character creator for all of my characters) except for the gear tier (since it only goes up to Kaia in this build).  It did feel weird using GM commands this way since normally, you are sinking a lot of money to acquire those cosmetic items and mounts.  That&#8217;s one of the most obvious reasons for why game companies are concerned with actual leaks like this.  What I&#8217;m more surprised about is the lack of a &#8220;kill switch&#8221; for what was a PTS build (but then again, this is Krafton/Bluehole we&#8217;re talking about&#8230;).</p>
<p>On this account, I plan to recreate the characters I have on my main Gameforge account on NA Velik.  Similarly, I have two other accounts with fewer characters that I&#8217;ll also recreate on separate accounts.  Once all of that is completed, I plan on reconfiguring the character creation data sheet to be like normal (right now, I have it modified to start all created characters at level 70 with all quests completed up to level 65) so that I can setup another account to level and play normally.  The game world being devoid of other players isn&#8217;t that out of place for me since Genshin Impact has normalized that aspect.  Yes, you can put this online (so long as you open up and forward the proper ports) for a small group of friends but doing that opens up security risks unless further steps are taken to harden the security (like adding password hashing for the account database) as well as disabling GM access (which is enabled for the entire server).</p>
<p>Finally, some folks may ask &#8220;why bother?&#8221; considering that patch 92 is part of the mess that has driven players away.  For myself, it&#8217;s about the beautiful game world and being able to continue to experience it (not through pictures or videos).  It&#8217;s about the characters you created and played over the years (and how you breath your own personality into them), and how you can continue to play them.  It&#8217;s about their combat (TERA IMHO, still has some of the best combat available) and the ability to continue to experience that yourself.  This setup is no longer about grinding to enchant your gear, or spending tons of money for cosmetics.  It&#8217;s about being able to continue to enjoy the parts of the game that appeal to me, while no longer having to deal with some publisher pushing their often times exploitive monetization on me (or waiting for the closure shoe to drop like it now has with TERA PC).</p>
<p>I also enjoy tinkering with the backend (and boy is this game highly configurable).  Some of the things I&#8217;ll be working on is eliminating the invisible walls (all those annoying collision maps) from the open world.  I already changed the Island of Dawn back to its original pristine state (Bluehole seriously could&#8217;ve done this years ago versus <a href="https://gaming.murasama.net/2022/02/05/tera-old-island-of-dawn-returns/" target="_blank" rel="noopener">the Island of Glowing Dawn instance they finally added in patch 113-114</a> when it was too late; you can&#8217;t even fly in that instance).</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicW7wsMB5ryW6Bk8q5hMBqFf6pdXyGGy6pfiU1vDCRaHkhcPm6ciGvrUM08rB_gFs02Rxp23AQFdKICUKB-ga31eOpEmgk5TwLIgw7U_D-kvp1iC8DuPLnCVk8Hgiq3bDq3-u7luc1WXStuuUIiPO19-y4FLUSXha_WvJ2yIju9qKsXwVOjDUN0g8U/s1920/TERA-Offline-IOD-Old.png" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-IOD-Old.png" width="640" height="360" border="0" data-original-height="1080" data-original-width="1920" /></a></div>
<p>Basically, <a href="https://gaming.murasama.net/2022/03/30/op-ed-i-think-i-need-to-find-a-new-hobby/" target="_blank" rel="noopener">I was looking for a new hobby</a> and I think I just found it.  It&#8217;s a game that I enjoyed (maybe just not what both the developer and publisher wanted to stress which is plainly to farm your wallet) and can now continue to experience, tinker, and adventure with in an offline fashion (aka TERA Offline).</p>
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