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	<title>TERA 92.03 &#8211; Gaming•Murasama•net</title>
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	<title>TERA 92.03 &#8211; Gaming•Murasama•net</title>
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		<title>In Other Krafton &#8220;News&#8221; wrt TERA private servers&#8230;</title>
		<link>https://gaming.murasama.net/2026/03/16/in-other-krafton-news-wrt-tera-private-servers/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 23:48:10 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 31.04]]></category>
		<category><![CDATA[TERA 71.03]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA 92.04]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=4380</guid>

					<description><![CDATA[Again, gaming in general has fallen off my radar in terms of both playing plus this thing called industry news. Recently (in late January), TERA&#8217;s console account on Twitter/X happened&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Again, gaming in general has fallen off my radar in terms of both playing plus this thing called industry news.  Recently (in late January), <a href="https://x.com/TERAConsole/status/2015679919855227258" target="_blank" rel="noreferrer noopener nofollow">TERA&#8217;s console account on Twitter/X happened to post the following</a> (as much as I dislike having to post a link to that platform, it&#8217;s the only source):</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1194" height="1072" src="https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post.webp" alt="" class="wp-image-4381" srcset="https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post.webp 1194w, https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post-600x539.webp 600w, https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post-768x690.webp 768w" sizes="(max-width: 1194px) 100vw, 1194px" /></figure>



<p><strong>Tangent:</strong> One of the topics I&#8217;ve covered and have been involved with covering (not recently though) was the leak of several builds of the server binaries for <a href="https://gaming.murasama.net/category/tera/" data-type="category" data-id="22">TERA</a> PC.  <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" data-type="post" data-id="216">TERA PC itself had been shutdown</a> completely back in June 2022 but prior to that, the signed server binaries for a quality assurance build of <a href="https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/" data-type="post" data-id="298">v92.03 had been leaked from their then Taiwanese publisher, HappyTuk</a>.</p>



<p>I myself have setup and have the various leaked builds running locally in what I refer to as <a href="https://gaming.murasama.net/category/tera-offline/" data-type="category" data-id="25">TERA Offline</a>.  This is for my own use and I&#8217;ve put out written tutorials in the past with instructions on how to set one up.  There was a time when I was active on RZ.  My own interest is from the <a href="https://gaming.murasama.net/category/game-preservation/" data-type="category" data-id="312">games preservation</a> point of view.  I personally do not agree with how many have chosen to running these private servers though (taking the hard work done/shared freely by folks who simply want a method for preserving the game).</p>



<p>As I&#8217;ve written before, this whole private server administrator demographic tends to be run by individuals with control freak tendencies that usually were heavily critical of the usual game publishers, but end up doing things the same way/even worse (without the necessary security expertise, without the budget, and without the infrastructure).  To make matters worse, a few of <a href="https://gaming.murasama.net/2025/08/10/that-recent-tera-classic-private-server-hack/" data-type="post" data-id="4135">these private servers were compromised</a>.</p>



<p>I also learned that one of the earlier and largest TERA private servers (MT: The Dream aka Menma TERA) had shutdown earlier in 2025.  I know there had been earlier rumors of them having received a cease and desist (nothing that had actual official confirmation though).  Shortly after, they rebranded from Menma to MT: The Dream which sort of lended credence to the C&amp;D.</p>



<p>They had also begun heavily modifying the v100.02 build (in terms of a lot more client side assets for cosmetics as one example) and well, taking money for this stuff.  If there is anything that will draw the ire of corporate legal when it comes to their intellectual property, it&#8217;s monetizing it and well, when it is one of the larger private servers, a company will tend to take notice because there is a point where they do need to legally protect their IP in order for their copyrights, trademarks, and patents to remain valid.</p>



<p>Krafton has surprisingly not taken a much more hostile stance to this (besides early in the 2020-2021 timeframe when they tried to play wack-a-mole takedown notices with repositories that hosted the leaked server binaries).  But for what is the first time, they publicly acknowledged the existence of TERA PC private servers AND put out a notice from an official console (in this case, their TERA console account; <a href="https://gaming.murasama.net/2022/10/27/tera-console-twitter-account-no-longer-mia/">TERA console is operated by Krafton</a>).</p>



<p>Those who are connected online may know about these private servers.  But there is a much larger demographic out there which do not follow this stuff and have no idea that past shutdown, such a thing existed (or even a way to run everything themselves to at least have an offline setup which they can run).  It&#8217;s often times why companies don&#8217;t acknowledge their existence because once they do, people who may not have known, now know (and can therefore search and end up learning).</p>



<p>I&#8217;ve barely written about the console version post PC shutdown because it&#8217;s been mostly a low effort endeavor by Krafton (no actual new changes and often times, lot of downtime and little communication).  I&#8217;m surprised it is still running in 2026 (I now wrongfully predicted it wouldn&#8217;t make it past 2025).  Any contractual obligations on the console side would&#8217;ve expired in 2025; it&#8217;s the last remnant of the MMORPG&#8217;s they once developed.</p>



<p>But this short notice confirming that Krafton has not come to any sort of agreement with any private server operations (contradicting that particular German private servers assertion that they did have an agreement), is an interesting one.  I mean, it is good to finally know that Krafton does not have any sort of backroom dealings that gives any of these private server operations legitimacy (unlike <a href="https://www.polygon.com/gaming/471719/city-of-heroes-homecoming-fan-reboot/" target="_blank" rel="noreferrer noopener nofollow">NCsoft finally granting an official license to a fan operated private server for City of Heroes</a>).  Back after TERA PC officially closed, I recall at least one of the private server projects (long dead) that was making some noise of trying to talk with Krafton.</p>



<p>I already knew that something like that would be a no go because it doesn&#8217;t matter if you have contacts (unless it&#8217;s an actual executive in South Korea that has decision making authority).  I know someone who still has contacts and for the most part, MMORPG development is dead inside the company (and will just leave that part at that).  What I can write is that executives there don&#8217;t care about trying to establish some form of licensing agreement because there is administrative/legal overhead involved with that.</p>



<p>Some of it makes no obvious sense when they killed off TERA PC completely but TERA console (PlayStation and Xbox) remains running (not like it has large numbers).  The simplest way I have been looking at it is that Krafton did not want to self publish the PC version because it would&#8217;ve meant operating the business front end (for several different regions with their different requirements), the payment flows, and the servers whereas with the console version, that front end and payment flow is handled respectively by Sony and Microsoft while they have someone managing the server which I believe is cross play).</p>



<p>At one point, there were likely contractual agreements (within a 7 year time frame) with both Sony and Microsoft and potentially a development partner on the console side that kept them from pulling the plug.  That window has now passed and given this notice by their TERA console account, it doesn&#8217;t seem like the console version is going away anytime soon.  But then again, this is Krafton where not everything makes logical sense.</p>
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		<title>TERA Offline &#8211; Revisiting Arborea Two Years Later (After the official PC service closure)</title>
		<link>https://gaming.murasama.net/2024/06/30/tera-offline-revisiting-arborea-two-years-later-after-the-official-pc-service-closure/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sun, 30 Jun 2024 10:53:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 71.03]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA 92.04]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/tera-offline-revisiting-arborea-two-years-later-after-the-official-pc-service-closure/</guid>

					<description><![CDATA[Two years ago today,&#160;TERA PC was officially closed worldwide.&#160; One year ago, I posted a similar retrospective look back on the whole thing. When I popped back into RageZone in&#8230;]]></description>
										<content:encoded><![CDATA[<p>Two years ago today,&nbsp;<a href="https://gaming.murasama.net/krafton/tera-online-pc-officially-sunsets/" target="_blank">TERA PC was officially closed worldwide</a>.&nbsp; One year ago, <a href="https://gaming.murasama.net/krafton/tera-offline-revisiting-arborea-one-year-later-after-the-official-pc-service-closure/" target="_blank">I posted a similar retrospective look back</a> on the whole thing.</p>
<p style="text-align: center;"><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="315" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/0awM6mkq_xY?si=XtgGRsZubOzEMWHX" title="YouTube video player" width="560"></iframe></p>
<p>When I popped back into RageZone in November 2023, I also learned about the just released <a href="https://gaming.murasama.net/krafton/another-tera-pc-leak-eme-v71-03/" target="_blank">EME 71.03 version of the official server binaries/datasheets</a> (this one was an accidental release which required the removal of a lot of the protective DRM (given that it was a production release which tied it to specific publisher hardware and an operational date period).</p>
<p>Spending a small amount of time in that older version, I also played around a bit more with the old prologue and getting the original Island of Dawn pegasus cut scene to work again along with verifying that the entire guild sky castle customization system worked.</p>
<p style="text-align: center;"><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="315" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/Icu3Z2bOh1A?si=F1bOnM0u6WYqcLBF" title="YouTube video player" width="560"></iframe><iframe loading="lazy" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="315" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/fKYItZu-YAA?si=h3Ur24DkJwOJuDMn" title="YouTube video player" width="560"></iframe></p>
<p style="text-align: left;">I also tried for a short bit to get the old 2013 style character lobby screen operational again, but after running into issues with getting those assets to load, gave it a rest.&nbsp; The last thing I want to do is spend way too much time on this where it turns into burn out.&nbsp; This is much truer now that I have moved away from gaming.&nbsp; With <a href="https://gaming.murasama.net/xlgames/archeage-na-eu-officially-sunsets/" target="_blank">ArcheAge having closed recently</a>, these offline setup(s) of TERA are now my last connection to that old gaming hobby.</p>
<p style="text-align: left;">As I did last year, I ran my offline setups to run around Arborea again for a short time, and then logged out/shutdown the virtual machines.&nbsp; Even two years later, the official PC sunset hasn&#8217;t reached that point where nostalgia hits hard (part of that has to also do with having these official server binaries).&nbsp; Which is why I want to be careful with spending too much time with this since I want to be able to experience those moments when I do get the desire to visit the game world again (like how it was on this 2nd year since the game came to that official end for PC).</p>
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			</item>
		<item>
		<title>TERA Offline &#8211; Revisiting Arborea One Year Later (After the official PC service closure)</title>
		<link>https://gaming.murasama.net/2023/06/30/tera-offline-revisiting-arborea-one-year-later-after-the-official-pc-service-closure/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Fri, 30 Jun 2023 22:35:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/tera-offline-revisiting-arborea-one-year-later-after-the-official-pc-service-closure/</guid>

					<description><![CDATA[One year ago today, TERA PC was officially closed world wide.  And as I posted last week, I had also stopped playing around with my offline setup (and also stopped&#8230;]]></description>
										<content:encoded><![CDATA[<p>One year ago today, <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" target="_blank" rel="noopener">TERA PC was officially closed world wide</a>.  And as <a href="https://gaming.murasama.net/2023/06/21/tera-pc-coming-up-on-the-1-year-mark-since-closing/" target="_blank" rel="noopener">I posted last week</a>, I had also stopped playing around with my offline setup (and also stopped trying any of the private servers) just to have time away from the game so that I could come back to it with a more nostalgic perspective (the last time I ran and logged in to either of my v92.03 or v100.02 setups was back in July 2022).</p>
<p>Today was the first time in 11 months that I revisited TERA (specifically my v92.03 setup).  I have long decided that while the 64-bit version (v100.02) offered a lot of performance benefits (especially asynchronous loading on the client), that way too much stuff was lost in that process.  One of the things I really wanted to work on re-enabling was the guild sky castle system (specifically changing the appearance).  Unfortunately, not even the base external assets load with the 64-bit client.  The same goes for trying to get the original Island of Dawn appearance to work (or even the old tutorial to run).</p>
<div style="text-align: center;"><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/Kl8ZwG0BMZs" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>Before I stopped all work on this, I managed to re-enable the old prologue/tutorial system (below) and at least assign a sky castle (the default one) to my guild (though this being nearly an year ago, I&#8217;ve forgotten a lot of the specifics on how I did this) such that the guild logo is rotating around the base sky castle (above video).</p>
<div style="text-align: center;"><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/3QEGphR2d04" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<div style="text-align: center;"></div>
<div style="text-align: left;">I did run around the empty (of actual other players) game world for a short while and that brought back memories of the scene from an year ago during those final moments before the plug was pulled.  A lot of players came back to see the PC version off (and an year later, I am thankful that I was able to experience that moment with many others).</div>
<div style="text-align: left;"></div>
<div style="text-align: center;"><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/w1JPAUdh5hI" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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		<title>The Adventure Continues &#8211; TERA Offline</title>
		<link>https://gaming.murasama.net/2022/04/27/the-adventure-continues-tera-offline/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Thu, 28 Apr 2022 01:28:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/the-adventure-continues-tera-offline/</guid>

					<description><![CDATA[While TERA PC&#8217;s adventure is ending as an officially published game (as Bluehole ends development of it), the leaked server files (for a PTS version of patch 92.03) from the&#8230;]]></description>
										<content:encoded><![CDATA[<p>While <a href="https://gaming.murasama.net/2022/04/20/bluehole-to-end-development-of-tera-game-to-shutdown-on-june-30th/" target="_blank" rel="noopener">TERA PC&#8217;s adventure is ending</a> as an officially published game (as Bluehole ends development of it), the leaked server files (for a PTS version of patch 92.03) from the Taiwan publisher (<a href="https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/" target="_blank" rel="noopener">which closed back in November 2021</a>), will at least provide the ability for some of us to continue that adventure in an offline capacity (I&#8217;ve thus called my server setup, TERA Offline).</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsvZzOSsJDtA8rWoncw2uG8iqR2vpzJXyDz_TBcI7NwtIyLzEUb6kc8dX33D5xQrQ3IZ0it_YoReBBMHR4O_0buzFVMJ-JAtBcoH2STpRXSQvVbPkfcUx8NvGJD6FBUKiLJJs4dF3_-rh3C0MhHZ_8h195SmCPB8Sm8kSL3-TdaTHMS0J33lSQWi2c/s1920/TERA-Offline002.png" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline002.png" width="640" height="360" border="0" data-original-height="1080" data-original-width="1920" /></a></div>
<p>Alternatively, there are at least 3 different private servers in operation; <a href="https://tera-online.ml/" target="_blank" rel="noopener noreferrer nofollow">Asura</a>, <a href="https://menmastera.com/" target="_blank" rel="noopener noreferrer nofollow">Menma</a> (both of these run a modified version of patch 92.04), and <a href="https://tera.comunidadzero.com/" target="_blank" rel="noopener noreferrer nofollow">TERA CZ</a> (which runs on a pre-Fate of Arun 2015 version).  Prior to the closure announcement, the population on these private servers were low (TERA CZ was planning to close but has since decided to resume operations after urging from the player community; seems like they plan to see how things go).</p>
<p>Personally for myself, I don&#8217;t particularly care for playing on private servers like these because they are &#8220;unstable&#8221; by their nature of being subject to closure at anytime (there is still the legal component of not being authorized to actually run an online service for them due to the lack of an actual license, where companies can issue a cease and desist and/or DMCA takedown), or simply the lack of funding for hosting an appropriate sized server with adequate network bandwidth.  Another reason is what I wrote extensively about regarding the <a href="https://gaming.murasama.net/2019/04/17/my-thoughts-on-the-secret-city-of-heroes-private-server-drama/" target="_blank" rel="noopener">City of Heroes private server drama</a> from 2019.</p>
<p>In my case, I&#8217;ve always been an <a href="https://gaming.murasama.net/2017/12/24/preserving-online-only-games/" target="_blank" rel="noopener">advocate for offline emulation</a>.  Back in 2018, a <a href="https://gaming.murasama.net/2018/10/26/dmca-exemption-granted-for-preserving-online-only-games/" target="_blank" rel="noopener">DMCA exemption was created to allow the preservation of online only games</a>.  However, it is still challenging trying to clean reverse engineer games this way (which is why you don&#8217;t hear much success stories with dead MMO&#8217;s being successfully brought back from the dead in an emulated state).  In the case of the leaked TERA 92.03 server files, this goes beyond an emulator since they are the files you need to run that particular version (official during the period that patch was live) of the game.  I view them as okay for using in an offline capacity (such that you can recreate your characters and still experience the game play in some fashion) but definitely not as a publicly available private server.  I know that not everyone agrees with this take because these private servers will be the only means they&#8217;ll be able to experience the game (since setting up something like these leaked server files or an emulated version, may go beyond their technical skills and/or lack of hardware to do it).</p>
<p>With that said, I finally got a chance this weekend to work on getting the TERA 92.03 server retail files up and running.  The following is an overview; I do plan on writing up all of this in a more specific format that I plan to make more user-friendly compared to the instructions included in the downloads.  I decided to use the VMWare setup that someone (Robson26) made because it has everything self-contained.  It&#8217;s not completely turnkey since it does requires tweaking for your own network.  I had also spent the past two months reading through <a href="https://forum.ragezone.com/f797/release-tera-v92-03-retail-1193481/" target="_blank" rel="noopener noreferrer nofollow">this entire thread</a> (regarding the 92.03 retail files) just to get a better idea of what things needed to be done.  There&#8217;s two years worth of trial and error, as well as coding for certain missing pieces by many different individuals where most of what needs to be done, has now been distilled into a single page document (included in the archived downloads).  That all came in handy this weekend in making the necessary changes to get the VMWare server files, operational.</p>
<p>The first major caveat of delving into this is it can be resource intensive hardware wise.  It&#8217;s after all the actual TERA server (just with a scaled back configuration that can be tweaked upwards to handle 5-figure players on datacenter capable hardware).  My system has 64GB of RAM, an 8-core i7-9700k, an NVMe SSD (where the virtual machine resides), and two SATA SSD drives where my games are installed; this includes the TERA 92.03 client that is required for this server.  It is not advisable to run both the virtual machine and game client from the same drive (and it is also advisable to do all of this on an SSD; running it from a hard disk will result in a fairly lengthy startup time).  With that said, it is possible to run both the server and game client on the same PC; it just requires some changes to the default server configuration file to reduce the amount of channel instances to one for every zone (which reduces RAM consumption), and making sure you have enough storage space for the virtual disk drive since you&#8217;ll need a large swap file).  The configuration for the 92.03 files were for a ~1000 player public test server (and thus can easily consume 64GB of RAM); the reduction to a single channel zone spinning up at launch, allows the server (including the dungeon server processes) to run in a 32GB memory footprint; perfect for my purposes which is an offline single player environment.</p>
<p>The first thing I needed to do was download a copy of <a href="https://www.vmware.com/products/workstation-player.html" target="_blank" rel="noopener noreferrer nofollow">VMWare Workstation Player</a> from VMWare (I&#8217;m using version 16 as of this writing).  The download is free and non-commercial use is also free.  Once that was done, I created a TERA_SERVER folder in the root directory of my C: drive (which is the NVMe SSD), and copied the virtual machine containing the TERA server files into that folder (making sure the permissions for the folder and contents, allows write access).  I then ran the player (which recognizes the virtual machine was either moved or copied) and allowed it to import the virtual machine.  I then simply followed the <a href="https://forum.ragezone.com/f797/92-03-vmware-1198583/" target="_blank" rel="noopener noreferrer nofollow">directions in the thread</a>, making the necessary changes (mainly IP address related).  Workstation player does not have the more detailed view of the network interface (compared to Workstation Pro) so I had to run IPCONFIG in a Windows command window to see what DHCP IP address was assigned (the VM is using NAT); that&#8217;s the dynamic IP address I needed to edit on both the server, and the launcher.  Since my system has 64GB of RAM, I set the memory for the virtual machine to 32GB and allocated 2 cores for the processor.  I didn&#8217;t bother installing the english language datacenter files or audio for the client at this time since the objective was to make sure I could get the actual server up and running, and then make sure I could get into the game.</p>
<p>The most important change I made for the server was to reduce all channel instances to 1 (simple copy and replace in one configuration file).  Two hours after beginning the setup, I was able to get the TERA server up and running.  Launching just the processes for the game world, took around 6 minutes.  That&#8217;s enough to connect to the open world and do everything you normally would (it&#8217;s the best starting to point since loading the dungeons, battlefields, and matchmaking [these last two being irrelevant anyway for a single player offline setup] aren&#8217;t really needed at this time, and consumes more memory).  Running the rest of the processes for the dungeon server, battlefields, matchmaking system, and Nexus server takes an additional 6 minutes (and will consume most of the 32GB physical RAM allocated to the VM; still less than 15 minutes total to get everything running (people that have lower configuration hardware, less than 32GB memory, and trying to run this from a hard drive, can expect this process to take over an hour).</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghP7RwVCvB6-MknzRIKHoNOXWRlIRo7YGC6vh93RZ2uYa1LET9vJ5WsswBkxBXlH0iJUu68_PGjs0pFCEvbM-yeRUQo2jBaaTV8AKNTw3lhgs8yl1xbj4v5hrQ89CScSovmlNZHaub6zQldjnrkrkFH3bfUArm8y6rlobixdBMbKUS_7-bfHDYreR9/s1920/TERA-Offline-Server-Boot.png" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-Server-Boot.png" width="640" height="360" border="0" data-original-height="1080" data-original-width="1920" /></a></div>
<p>The part that was throwing errors for me was the launcher itself (the errors were in Taiwanese so I couldn&#8217;t make out what the actual problem was even though I had hexedited the IP address in it as outlined).  The issue ended up being an oversight in one of the server side forms where there were several more IP addresses I needed to change.  I also installed the english web resources so the login window and launcher would appear in english.  I was finally able to register an account and login with it.</p>
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<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBV26k_9_MhdfCDwodSdssW2ct0C0dUUwkSUFxk74SV_2f3NtntFB6K2jxdm1gOxEg5roiBDMqBYBgnH96WlON82laYk4alD2hiTSl_bfIE0fH9R4COeGC2vY9picYMbpMX5E2yzKQXO7SWhau3jKXcCSj3xnwZHIW0RQFRBf3q3E17M63gBRn8mTb/s588/TERA-Offline-Login.PNG" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-Login.png" width="272" height="400" border="0" data-original-height="588" data-original-width="400" /></a></div>
<p><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizs7E7xhNbCdxsmOHmU1vvoeY-rpXAj6IHu-B-4dPOs8Cbf6Qz393twtEPObuHYTkr1hciI2Ujpi6uAXQtjwgSShG9-jN4bq5njgB9BWLPWOpf0Ik76nPKiUdb07z9xtwq3pMPYPbRYlvohx5ls--2Ec6dowZ2JPzyGUysx1k2GYhdvyRFNURNJ1TM/s1200/TERA-Offline-Game-Start.PNG" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-Game-Start.png" width="640" height="386" border="0" data-original-height="725" data-original-width="1200" /></a></p>
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<p>The real moment of truth was seeing how far the game client would go.  At the server select screen, I hit the enter button and was greeted with the character lobby.  While everything was still in Taiwanese, getting to this point told me it was working.  I exited the client to add the english translated datacenter file and audio GPK which did the job of making the TW client, english.  I created my ninja (pictured up top) and entered the game (which I aptly refer to as TERA Offline).  The worldserver has a wealth of GM commands where you can quickly boost your character level, give yourself gold, etc.  One important one is /@makeitem itemID quantity where you can spawn in gear, costumes, mounts, pets, enchantment boxes, etc. using information from <a href="https://teralore.com/en/?sl=1" target="_blank" rel="noopener noreferrer nofollow">TERA Lore</a>.  I was able to recreate my main character this way (having recorded all of the sliders from the character creator for all of my characters) except for the gear tier (since it only goes up to Kaia in this build).  It did feel weird using GM commands this way since normally, you are sinking a lot of money to acquire those cosmetic items and mounts.  That&#8217;s one of the most obvious reasons for why game companies are concerned with actual leaks like this.  What I&#8217;m more surprised about is the lack of a &#8220;kill switch&#8221; for what was a PTS build (but then again, this is Krafton/Bluehole we&#8217;re talking about&#8230;).</p>
<p>On this account, I plan to recreate the characters I have on my main Gameforge account on NA Velik.  Similarly, I have two other accounts with fewer characters that I&#8217;ll also recreate on separate accounts.  Once all of that is completed, I plan on reconfiguring the character creation data sheet to be like normal (right now, I have it modified to start all created characters at level 70 with all quests completed up to level 65) so that I can setup another account to level and play normally.  The game world being devoid of other players isn&#8217;t that out of place for me since Genshin Impact has normalized that aspect.  Yes, you can put this online (so long as you open up and forward the proper ports) for a small group of friends but doing that opens up security risks unless further steps are taken to harden the security (like adding password hashing for the account database) as well as disabling GM access (which is enabled for the entire server).</p>
<p>Finally, some folks may ask &#8220;why bother?&#8221; considering that patch 92 is part of the mess that has driven players away.  For myself, it&#8217;s about the beautiful game world and being able to continue to experience it (not through pictures or videos).  It&#8217;s about the characters you created and played over the years (and how you breath your own personality into them), and how you can continue to play them.  It&#8217;s about their combat (TERA IMHO, still has some of the best combat available) and the ability to continue to experience that yourself.  This setup is no longer about grinding to enchant your gear, or spending tons of money for cosmetics.  It&#8217;s about being able to continue to enjoy the parts of the game that appeal to me, while no longer having to deal with some publisher pushing their often times exploitive monetization on me (or waiting for the closure shoe to drop like it now has with TERA PC).</p>
<p>I also enjoy tinkering with the backend (and boy is this game highly configurable).  Some of the things I&#8217;ll be working on is eliminating the invisible walls (all those annoying collision maps) from the open world.  I already changed the Island of Dawn back to its original pristine state (Bluehole seriously could&#8217;ve done this years ago versus <a href="https://gaming.murasama.net/2022/02/05/tera-old-island-of-dawn-returns/" target="_blank" rel="noopener">the Island of Glowing Dawn instance they finally added in patch 113-114</a> when it was too late; you can&#8217;t even fly in that instance).</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicW7wsMB5ryW6Bk8q5hMBqFf6pdXyGGy6pfiU1vDCRaHkhcPm6ciGvrUM08rB_gFs02Rxp23AQFdKICUKB-ga31eOpEmgk5TwLIgw7U_D-kvp1iC8DuPLnCVk8Hgiq3bDq3-u7luc1WXStuuUIiPO19-y4FLUSXha_WvJ2yIju9qKsXwVOjDUN0g8U/s1920/TERA-Offline-IOD-Old.png" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/TERA-Offline-IOD-Old.png" width="640" height="360" border="0" data-original-height="1080" data-original-width="1920" /></a></div>
<p>Basically, <a href="https://gaming.murasama.net/2022/03/30/op-ed-i-think-i-need-to-find-a-new-hobby/" target="_blank" rel="noopener">I was looking for a new hobby</a> and I think I just found it.  It&#8217;s a game that I enjoyed (maybe just not what both the developer and publisher wanted to stress which is plainly to farm your wallet) and can now continue to experience, tinker, and adventure with in an offline fashion (aka TERA Offline).</p>
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		<title>TERA Taiwan Closure Back In November 2021</title>
		<link>https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 21:45:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Service Termination]]></category>
		<category><![CDATA[Sunset]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/tera-taiwan-closure-back-in-november-2021/</guid>

					<description><![CDATA[Having not been following TERA closely over most of 2021, I didn&#8217;t even realize that HappyTuk (the Taiwanese publisher) had shutdown the game back in November.&#160; The only reason I&#8230;]]></description>
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<div>Having not been following TERA closely over most of 2021, I didn&#8217;t even realize that HappyTuk (the Taiwanese publisher) had <a href="https://home.gamer.com.tw/artwork.php?sn=5267877" target="_blank" rel="noopener noreferrer nofollow">shutdown the game back in November</a>.&nbsp; The only reason I learned about that was because I received a comment on one of my <a href="https://gaming.murasama.net/2017/12/26/tera-rising-private-server-original-island-of-dawn-intro/" target="_blank">TERA Rising Private Server (localhost emulator)</a> videos on YouTube asking if there was any updates (to emulation developments for TERA).</div>



<p>



<div>I also haven&#8217;t been keeping up on emulation/private server developments since 2019 so I ended up doing a quick look, and learned I had missed a whole lot of stuff.&nbsp; Basically in late December of 2020, the actual server files for TERA Taiwan, had been leaked online.&nbsp; The relevant version was patch 92.03 and the files were verified to be the actual official server binaries from Bluehole.</div>



<p>



<div>A leak of this magnitude is pretty bad for the company because there is now a more recent base level for emulation/private server advocates to work off of.&nbsp; Plus compared to prior reverse engineering efforts (really outdated and lots of missing functionality and content), it is completely working except for a few publisher facing API&#8217;s (so website, account functionality, and launcher were hacked up to provide a quick frontend, while the in-game store functionality and parcel delivery is still an ongoing effort some are trying to create).&nbsp; But everything else (questing, dungeon instances, open world content) is working based on what was available in patch 92.03.</div>



<p>



<div>Having only learned about this one year after the fact, a lot of the leg work to make it easier to get up and running has been done over the course of 2021 (including a mostly turnkey VMWare server environment that can be downloaded, and tweaked).&nbsp; Since Bluehole has been squashing (DMCA) repositories as they pop up, I managed to get all of the server and client files so that I can eventually try to get a local version running.&nbsp; It does predate the <a href="https://gaming.murasama.net/2020/08/04/tera-na-64-bit-client-august-11/" target="_blank">64-bit client which came in patch 97</a>&nbsp;as well as a flurry of changes with the gearing system that came in 2021, but this is much better than the TERA Rising local setup.</div>



<p>



<div>I spent several hours reading various threads on a popular site (that has folks who try to work or emulators for various online games) just to catch up (and was sort of glad I didn&#8217;t learn about it until now since more info and tools have been cobbled together including how to reduce the memory footprint since the world server itself requires a minimum of 64GB of RAM; that&#8217;s because it tries to spin up multiple channel instances which is overkill for running a local copy to just play around with).&nbsp; That default configuration means it takes close to 20 minutes just to bring the entire world server up.&nbsp; One thing is clear, the backend for a lot of these MMO&#8217;s are a flimsy stack of cards just observing how TERA&#8217;s processes run.</div>



<p>



<div>But to the actual point I wanted to get at.&nbsp; Learning that the Taiwan version shutdown several months ago (with no publisher to pick it up), does provide better visibility into the <a href="https://gaming.murasama.net/2022/01/23/tera-japan-pc-service-ends-on-april-20-2022/" target="_blank">upcoming closure of the Japanese version</a>.&nbsp; This IS looking more like a conscious decision by Krafton to shutter the game if publishers (when renegotiating their contract and/or when they are not meeting their objectives) cannot agree to the terms and conditions being set by Krafton/Bluehole.&nbsp; They also don&#8217;t seem to be interested in going the route of a publisher like <a href="https://gaming.murasama.net/category/valofe-global" target="_blank">VALOFE</a>.&nbsp; MMO&#8217;s just aren&#8217;t a focus of the company now, and most of the design teams that worked on TERA prior to 2018, are really no longer part of the equation either (the franchise has been fairly rudderless over the past few years).&nbsp; The 64-bit client rewrite was out of necessity given Microsoft officially no longer supporting Windows 8 and earlier.&nbsp; That also seemed to energize the small group that continued to work on the game (including the graphics team that expressed their eagerness to graphically upgrade TERA).&nbsp; But as shown by the minimal content updates throughout 2021, TERA is not a focus for Krafton/Bluehole (and internal development may actually be winding down).</div>



<p>



<div>And part of this maybe driven by the fact that the TERA server files were leaked by an employee of a relatively long time regional partner (HappyTuk took over in 2015 when the original publisher for Hong Kong, Macau, and Taiwan OMG Digital Entertainment, could not come to an agreement with Bluehole Studio).&nbsp; It makes more sense now why Bluehole completely changes all of the opcodes for every update ever since the 64-bit client (making it more challenging to try to utilize a newer game client with different server builds).&nbsp; But just having a fairly recent server build of the game leaked like this, allows for the eventual reverse engineering to rewrite some of that from scratch (and capturing packets for later releases, in order to just recreate that portion of the content).&nbsp; I believe these efforts will really get going should the NA/EU region be shuttered in the future (that probability seems higher now since they are closing what was a highly profitable region with Japan).</div>



<p>



<div>It&#8217;s also not like there&#8217;s been significant content updates since patch v.92.03; the biggest ones being the <a href="https://gaming.murasama.net/2021/08/31/tera-patch-109-baldera/" target="_blank">Baldera update</a> and <a href="https://gaming.murasama.net/2021/08/06/tera-bluehole-is-losing-the-plot/" target="_blank">Mahtnan gear changes</a>; most changes have been smaller including streamlining to questing and general progression, some balancing changes to class skills, plus the usual cycling of dungeons.&nbsp; The latest content update (combination of patches 113-114) are effectively rehashes (yet more new gear is just part of the problem of driving players away); even the ability to go back to the old Island of Dawn (another one of my <a href="https://gaming.murasama.net/2021/07/27/tera-baldera-is-finally-opening/" target="_blank">suggestions I lobbied for back when Bluehole was soliciting feedback</a>) isn&#8217;t a case of high level effort; those assets already existed and has been a long running request to have the zone reverted back to its original pretty state.&nbsp; But it&#8217;s not enough to get the player base back given the inane design choices over the last 2-3 years.</div>



<p>



<div>I&#8217;m now sure Krafton is no longer putting much resources into TERA (or Elyon) by choice since their money is coming from the PUBG IP (and they are focusing effort on <a href="https://gaming.murasama.net/2021/06/25/kraftons-ipo-next-month/" target="_blank">newer initiatives now that Krafton is a publicly traded company</a> in South Korea).&nbsp; Basically, no one should be surprised if within 2-5 years, TERA PC is no longer in operation in any region.</div>
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