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	<title>TERA 31.04 &#8211; Gaming•Murasama•net</title>
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	<title>TERA 31.04 &#8211; Gaming•Murasama•net</title>
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		<title>In Other Krafton &#8220;News&#8221; wrt TERA private servers&#8230;</title>
		<link>https://gaming.murasama.net/2026/03/16/in-other-krafton-news-wrt-tera-private-servers/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 16 Mar 2026 23:48:10 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 31.04]]></category>
		<category><![CDATA[TERA 71.03]]></category>
		<category><![CDATA[TERA 92.03]]></category>
		<category><![CDATA[TERA 92.04]]></category>
		<category><![CDATA[TERA v100.02]]></category>
		<category><![CDATA[TERA v92.03]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=4380</guid>

					<description><![CDATA[Again, gaming in general has fallen off my radar in terms of both playing plus this thing called industry news. Recently (in late January), TERA&#8217;s console account on Twitter/X happened&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Again, gaming in general has fallen off my radar in terms of both playing plus this thing called industry news.  Recently (in late January), <a href="https://x.com/TERAConsole/status/2015679919855227258" target="_blank" rel="noreferrer noopener nofollow">TERA&#8217;s console account on Twitter/X happened to post the following</a> (as much as I dislike having to post a link to that platform, it&#8217;s the only source):</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1194" height="1072" src="https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post.webp" alt="" class="wp-image-4381" srcset="https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post.webp 1194w, https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post-600x539.webp 600w, https://gaming.murasama.net/wp-content/uploads/2026/03/TERA-Console-private-server-post-768x690.webp 768w" sizes="(max-width: 1194px) 100vw, 1194px" /></figure>



<p><strong>Tangent:</strong> One of the topics I&#8217;ve covered and have been involved with covering (not recently though) was the leak of several builds of the server binaries for <a href="https://gaming.murasama.net/category/tera/" data-type="category" data-id="22">TERA</a> PC.  <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" data-type="post" data-id="216">TERA PC itself had been shutdown</a> completely back in June 2022 but prior to that, the signed server binaries for a quality assurance build of <a href="https://gaming.murasama.net/2022/02/04/tera-taiwan-closure-back-in-november-2021/" data-type="post" data-id="298">v92.03 had been leaked from their then Taiwanese publisher, HappyTuk</a>.</p>



<p>I myself have setup and have the various leaked builds running locally in what I refer to as <a href="https://gaming.murasama.net/category/tera-offline/" data-type="category" data-id="25">TERA Offline</a>.  This is for my own use and I&#8217;ve put out written tutorials in the past with instructions on how to set one up.  There was a time when I was active on RZ.  My own interest is from the <a href="https://gaming.murasama.net/category/game-preservation/" data-type="category" data-id="312">games preservation</a> point of view.  I personally do not agree with how many have chosen to running these private servers though (taking the hard work done/shared freely by folks who simply want a method for preserving the game).</p>



<p>As I&#8217;ve written before, this whole private server administrator demographic tends to be run by individuals with control freak tendencies that usually were heavily critical of the usual game publishers, but end up doing things the same way/even worse (without the necessary security expertise, without the budget, and without the infrastructure).  To make matters worse, a few of <a href="https://gaming.murasama.net/2025/08/10/that-recent-tera-classic-private-server-hack/" data-type="post" data-id="4135">these private servers were compromised</a>.</p>



<p>I also learned that one of the earlier and largest TERA private servers (MT: The Dream aka Menma TERA) had shutdown earlier in 2025.  I know there had been earlier rumors of them having received a cease and desist (nothing that had actual official confirmation though).  Shortly after, they rebranded from Menma to MT: The Dream which sort of lended credence to the C&amp;D.</p>



<p>They had also begun heavily modifying the v100.02 build (in terms of a lot more client side assets for cosmetics as one example) and well, taking money for this stuff.  If there is anything that will draw the ire of corporate legal when it comes to their intellectual property, it&#8217;s monetizing it and well, when it is one of the larger private servers, a company will tend to take notice because there is a point where they do need to legally protect their IP in order for their copyrights, trademarks, and patents to remain valid.</p>



<p>Krafton has surprisingly not taken a much more hostile stance to this (besides early in the 2020-2021 timeframe when they tried to play wack-a-mole takedown notices with repositories that hosted the leaked server binaries).  But for what is the first time, they publicly acknowledged the existence of TERA PC private servers AND put out a notice from an official console (in this case, their TERA console account; <a href="https://gaming.murasama.net/2022/10/27/tera-console-twitter-account-no-longer-mia/">TERA console is operated by Krafton</a>).</p>



<p>Those who are connected online may know about these private servers.  But there is a much larger demographic out there which do not follow this stuff and have no idea that past shutdown, such a thing existed (or even a way to run everything themselves to at least have an offline setup which they can run).  It&#8217;s often times why companies don&#8217;t acknowledge their existence because once they do, people who may not have known, now know (and can therefore search and end up learning).</p>



<p>I&#8217;ve barely written about the console version post PC shutdown because it&#8217;s been mostly a low effort endeavor by Krafton (no actual new changes and often times, lot of downtime and little communication).  I&#8217;m surprised it is still running in 2026 (I now wrongfully predicted it wouldn&#8217;t make it past 2025).  Any contractual obligations on the console side would&#8217;ve expired in 2025; it&#8217;s the last remnant of the MMORPG&#8217;s they once developed.</p>



<p>But this short notice confirming that Krafton has not come to any sort of agreement with any private server operations (contradicting that particular German private servers assertion that they did have an agreement), is an interesting one.  I mean, it is good to finally know that Krafton does not have any sort of backroom dealings that gives any of these private server operations legitimacy (unlike <a href="https://www.polygon.com/gaming/471719/city-of-heroes-homecoming-fan-reboot/" target="_blank" rel="noreferrer noopener nofollow">NCsoft finally granting an official license to a fan operated private server for City of Heroes</a>).  Back after TERA PC officially closed, I recall at least one of the private server projects (long dead) that was making some noise of trying to talk with Krafton.</p>



<p>I already knew that something like that would be a no go because it doesn&#8217;t matter if you have contacts (unless it&#8217;s an actual executive in South Korea that has decision making authority).  I know someone who still has contacts and for the most part, MMORPG development is dead inside the company (and will just leave that part at that).  What I can write is that executives there don&#8217;t care about trying to establish some form of licensing agreement because there is administrative/legal overhead involved with that.</p>



<p>Some of it makes no obvious sense when they killed off TERA PC completely but TERA console (PlayStation and Xbox) remains running (not like it has large numbers).  The simplest way I have been looking at it is that Krafton did not want to self publish the PC version because it would&#8217;ve meant operating the business front end (for several different regions with their different requirements), the payment flows, and the servers whereas with the console version, that front end and payment flow is handled respectively by Sony and Microsoft while they have someone managing the server which I believe is cross play).</p>



<p>At one point, there were likely contractual agreements (within a 7 year time frame) with both Sony and Microsoft and potentially a development partner on the console side that kept them from pulling the plug.  That window has now passed and given this notice by their TERA console account, it doesn&#8217;t seem like the console version is going away anytime soon.  But then again, this is Krafton where not everything makes logical sense.</p>
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		<item>
		<title>That Recent TERA Classic Private Server Hack</title>
		<link>https://gaming.murasama.net/2025/08/10/that-recent-tera-classic-private-server-hack/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 03:01:10 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 31.04]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=4135</guid>

					<description><![CDATA[First of all, I don&#8217;t play on any of them (nor do I have an account created). The only time I was on one (with a burner mail account) was&#8230;]]></description>
										<content:encoded><![CDATA[
<p>First of all, I don&#8217;t play on any of them (nor do I have an account created).  The only time I was on one (with a burner mail account) was during the earlier v100.02 days when one of those servers was doing extremely custom/modified work utilizing the TERA Battle Arena assets (which highlighted how some of the &#8220;abandoned in place&#8221; assets could be used in this type of proof-of-concept style of work).</p>



<p>It&#8217;s for this exact sort of reason(s) why I don&#8217;t do this.  At the end of the day, these private servers are run by individuals who may not possess all of the technical/security background.  Additionally for some other reason(s), a few of these private servers (not speaking solely of the TERA ones) are run by folks who tend to have &#8220;power trips&#8221;.  I mean the irony is often times humorous when you see a &#8220;big production&#8221; angle behind the site (like what publishers with their bigger budgets try to also do).</p>



<p>I often times see tag lines like &#8220;operated by those who were fans and loved the game&#8221; (again, not just TERA PC).  I&#8217;m the guy who is a realist.  Just because I love the game, doesn&#8217;t mean I would go out and run one of these just because of that.  I&#8217;m human and also just one person who has opinions on how to run things.  If a larger entity (that had to operate more impartially based on the contract with the actual developer/license holder) couldn&#8217;t run it successfully, what makes anyone think a bunch of fans without all of those resources, could do it any better (besides that initial honeymoon phase)?</p>



<p>Regular publishers while not completely free of internal drama/corruption, generally have to operate without that kind of human drama element.  Why?  Because as part of the larger gaming industry (where the &#8220;six degrees of separation&#8221; can often times be much smaller than that), personal reputation does matter at those lower levels.  With these private servers, you have small groups of individuals who can do what they want to do (playing the role of the all-mighty king of the kingdom) including favoritism and overall corrupt behavior.</p>



<p>But I digress.  I could only gleam what I could gleam from the <a href="https://old.reddit.com/r/TeraOnline/" target="_blank" rel="noreferrer noopener nofollow">TERA sub-Reddit</a> (I am not a regular user of that site and I usually take much of what is posted there with a grain of salt).  I also didn&#8217;t want to spend too much time on it (just writing this post is taking time I cannot get back).  I occasionally post (once every few months at most) but similarly, I don&#8217;t expect anyone to take what I write with any sense of importance as well (I&#8217;m not there to try to gain whatever individuals try to garner there; to each is own).</p>



<p>The short version is someone or group, has been hacking various TERA private server sites and dumping some of that user data online. The TERA Classic private server had garnered recent attention since one of the bigger MMO streamers on Twitch, started playing/streaming it. That resulted in some renewed coverage with YouTube content creators (which naturally attracted further attention to this private server). Potentially some of the background behind these attacks might have been due to the un-ethical behavior of the server owner. I really don&#8217;t care at this point (IMHO, one should ALWAYS be wary of any private server and know that it could be rug pulled even faster than what regular publishers constantly do).</p>



<p>Now the source of the files for these private servers are publicly available knowledge (well, actually mainly to those who keep up with some of it).  It&#8217;s the release of the <a href="https://gaming.murasama.net/2025/03/16/tera-retail-v31-04/" data-type="post" data-id="2738">v31.04 server files</a> earlier this year.  With all of these officially signed server binary releases, one part of the system had to be filled in by others.  That part, the TERA API (which provides a lot of the glue for things like account management, launcher services, patching, front/backend integration) was written from scratch by someone in the RZ community.  His abilities are solid (he&#8217;s also the one who patched out all of the DRM checks in specific binaries) and he open sources the API code.  Thus anyone can inspect that on top of having a good knowledge of how the entire official backend server/services works (and can thus end up learning where the attack vectors are for exploiting things).</p>



<p>While the passwords in the database are hashed, that isn&#8217;t the primary issue (as it is to everything else when it comes to personal information including anything related to donations).  It&#8217;s easy to say none of that actual personal information was part of the breach (&#8220;like trust me bro&#8230; I&#8217;m running this pserver and taking donations to run it without any proper authority/licensing from the original IP holders&#8221; <strong><em>&lt;- more on this later</em></strong>).  Anyone who takes these private server releases and tries to operate a public facing private server without having the proper understanding in online security (and not further hardening the base account management system provided as well as the server environment), is going to be a target (especially if that server becomes a higher profile one as what happened with it gaining some attention in the streaming and content creation realm).</p>



<p>Guess what?  Most of these player facing private servers take this freely available work performed by others to try and make some money off of it, but are run by individuals unqualified to handle every part of what industry publishers normally have to take care of/consider.  I do understand some enjoy having their ego stroked when being the private server owner, but in this case, whatever was happening seemed to have gone awry all over the place.</p>



<p>As it was with official TERA PC when it was still alive, some folks have gone on to make meme videos about this situation. Drama begets drama unfortunately. I dislike drama (gaming ones are the worst so I try not to spend too much time on that). I used to get a laugh out of some of them but usually found many annoying. I&#8217;m just going to <a href="https://www.youtube.com/watch?v=MbQ6ILJ9sAI" target="_blank" rel="noreferrer noopener nofollow">link this one</a> since it captured a bunch of game chat and Discord messages about how the game issues have been handled. I of course cannot vouch for the authenticity of all those messages BUT parts of it looked like how the official game was (in-game chat toxicity, forum post toxicity, other site toxicity). There is also some highly racist BS which is also the NORM for many of these MMORPG&#8217;s including TERA PC (when it was alive officially). In short, it looks all believable (nothing surprising which kind of highlights the lengths some will go through when they think they are really that much smarter than everyone else, only to have their reputation handed to them on a golden platter).  I guess it is &#8220;classic&#8221; TERA in many ways (freakin idiocy filled DRAMA).  And this one is taking place in a private server setting&#8230; how appropriate.</p>



<p>The wildest part in that was the portion about reaching out to KRAFTON for some kind of licensing deal (to redo things in UE4/UE5 or the in-game shop cosmetics). Seriously?  I was kind of joking noting that earlier.  So you have a couple of $million US laying around and want to negotiate some form of licensing agreement to use the TERA intellectual property? I mean after the original onslaught of mobile gaming developers working out licensing deals (of which they are all dead now), not one PC game publisher has come to this &#8220;brilliant&#8221; realization that there might be money to be made from a portion of the intellectual property (because guess what, the game would still be ALIVE today with Krafton&#8217;s Bluehole Studio subsidiary; the one in charge of MMORPG&#8217;s, would still be developing the damn thing). I remind about <a href="https://gaming.murasama.net/2020/03/15/kraftons-challenges-aka-failures/" data-type="post" data-id="519">Krafton&#8217;s Challenges</a> again. I seriously don&#8217;t know what goes through some of these peoples minds at time (oh yeah, they know how to roleplay king).</p>



<p>Is there a lesson to be learned in all of this? Of course. Games like this DIE for a reason. I now look at it as equal share with the developers, the publishers, and the player base all contributing to this (and todays greed infested gaming industry really makes everything far worse). Private servers are no different. Be very wary of any private server (or at least, be careful with your personal information). It&#8217;s one of the reasons why shortly after it was announced that <a href="https://gaming.murasama.net/2022/04/20/bluehole-to-end-development-of-tera-game-to-shutdown-on-june-30th/" data-type="post" data-id="258">TERA PC (Krafton) was officially ending development/closing</a>, I began noting to others about the ability to grab the retail files (that had been released at that time which was <a href="https://gaming.murasama.net/category/tera-v92-03/" data-type="category" data-id="77">v92.03</a> and <a href="https://gaming.murasama.net/category/tera-v100-02/" data-type="category" data-id="78">v100.02</a>) and having the option of running it themselves. The target was mainly those who really just wanted the means to experience their characters and the game world in some fashion (or maybe the ability to play with their friends). And I did manage to hit some folks (but that knowledge continues being buried as each year goes by).</p>



<p>Finally, I&#8217;ve long had this blog set to reduce its visibility to search engines but I&#8217;ve made a conscious decision to unset that at least temporarily such that maybe some searches will eventually see some of those postings (regarding the <a href="https://gaming.murasama.net/category/game-preservation/" data-type="category" data-id="312">game preservation</a> angle and these TERA PC server binary releases plus my <a href="https://gaming.murasama.net/category/tera-offline/" data-type="category" data-id="25">TERA Offline postings</a>).</p>



<p>The few videos I have on my YouTube are never going to end up in the algorithm, plus you need to use the right search terms for them to show up near the top of the (relevancy) results. I know that RZ shows high up with the proper search terms in the main search engines (something like &#8220;tera private server&#8221; will tend to show some of the actual private servers first but &#8220;tera private server files&#8221; will put RZ at the top).</p>



<p>However, I believe it&#8217;s a bit overwhelming for the average reader (especially if they aren&#8217;t technical) on where to start on the forum once they click into it. Regardless, the main hope is that more are able to learn they can run and setup something themselves if they are not interested in the multiplayer aspect with others/guilds (like what I do).</p>
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		<item>
		<title>TERA Retail v31.04</title>
		<link>https://gaming.murasama.net/2025/03/16/tera-retail-v31-04/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 17 Mar 2025 01:51:00 +0000</pubDate>
				<category><![CDATA[Bluehole]]></category>
		<category><![CDATA[Game Preservation]]></category>
		<category><![CDATA[Krafton]]></category>
		<category><![CDATA[Private Server]]></category>
		<category><![CDATA[TERA]]></category>
		<category><![CDATA[TERA 31.04]]></category>
		<category><![CDATA[TERA Offline]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=2738</guid>

					<description><![CDATA[The official server binaries for one of the &#8220;closest to original launch&#8221; TERA has finally seen the light of day (once again by RZ&#8217;s Archgeus who also made public v71.03&#8230;]]></description>
										<content:encoded><![CDATA[
<p>The official server binaries for one of the &#8220;closest to original launch&#8221; TERA has finally seen the light of day (once again by RZ&#8217;s Archgeus who also made public <a href="https://gaming.murasama.net/2023/11/09/another-tera-pc-leak-eme-v71-03/" data-type="post" data-id="78">v71.03 in November 2023</a>).  Like with the EME v71.03 release, he wrote &#8220;don&#8217;t ask&#8221; as to how the files for this version became available.  Both him and hsdn have been instrumental with these releases (not gatekeeping anything unlike how so many other projects are).</p>



<p><strong>UPDATE</strong>: added the following videos (June 30, 2025 &#8211; <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" data-type="post" data-id="216">3 years post official closure</a>)</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="TERA Offline v31.04 Server Startup" width="1320" height="743" src="https://www.youtube.com/embed/KDmIQjWp2bw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>v31.04 (May 2015) is the build that has many of the earlier game systems intact (Alliances, Crusades, Sky Castles) but obviously not the original Vanarch political system (since this was replaced with Exarchs in Alliances).  This also has the original Island of Dawn starter zone questing (which was removed and changed to Stepstone Island in November 2015) and the 2013 character lobby.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="TERA Offline - v31.04 Character Creation + Prologue + Start of IoD (2025.6.30)" width="1320" height="743" src="https://www.youtube.com/embed/qwP9pgnXag4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>TERA PC now has these different releases preserved which allows one to be able to experience the game (in those different incarnations) well after its <a href="https://gaming.murasama.net/2022/06/30/tera-online-pc-officially-sunsets/" data-type="post" data-id="216">complete closure back on June 30, 2022</a>. As noted before, <a href="https://gaming.murasama.net/2017/12/24/preserving-online-only-games/">I&#8217;m a huge advocate for game preservation</a> and having this ability to run such games after the developer and/or publisher terminates the development/operation of the game (more so given how most titles nowadays are run online as live service games utilizing this server/client architecture even if that game is mostly single player). With TERA PC, I have each of these <a href="https://gaming.murasama.net/2022/04/27/the-adventure-continues-tera-offline/">releases working offline</a> with the server running within a virtual machine and game client running outside of that (what I refer to as <a href="https://gaming.murasama.net/category/tera-offline/">TERA Offline</a> which I eventually intend to repurpose my 2019 Mac Pro to run them since it has 320GB of RAM).</p>



<p>Basically, this is actual proof that even an MMO can be run offline (just requiring adequate hardware).  Tweaks can also be made to the configuration in order to reduce the usual multiplayer restrictions (like many party dungeons can be modified to allow for solo entry and play; maybe the more problematic ones are those requiring multiple players to deal with certain mechanics).  Yes, it would be nice if it could all be rolled up into a much more easily configurable local binary but this is to be expected the server side components are meant to be able to scale.</p>



<p>As for v31.04, previously only the private server administrators of TERA CZ (now shuttered) and TERA Akeron (which has added their own updates over time) had a &#8220;close to classic&#8221; version of the game publicly available for play but also held tight reigns on the actual files. Given the small tidbits of information regarding this release (the official binaries and datasheets are from the Russian 31.04 with protocol 286406), that seemed to be close to what these other projects were based on (an early Destiny Games &#8220;leak&#8221;).</p>



<p>As I noted before, it&#8217;s rare to just have one leak of any type of official server binaries (and having knowledgable enough people who are able to remove all of the server side DRM to allow it to all run). With TERA PC, it&#8217;s an incredible treasure trove of FIVE different versions (31.04, 71.03, 92.03, 92.04, and 100.02) that have been made public since 2021.</p>



<p><strong>UPDATE</strong>: On a related note, part of this also will also segue into the whole <a href="https://knowyourmeme.com/memes/events/pirate-software-stop-killing-games-drama" target="_blank" rel="noreferrer noopener nofollow">&#8220;Stop Killing Games&#8221; drama</a> that has been happening recently in May/June 2025 (I&#8217;ve just been so out of it recently that I haven&#8217;t had the energy to even begin to write about that).</p>



<p></p>
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