As I mentioned in my previous post, this is a VIDEO GAME (and one that is primarily PVE). Balancing is fine so long as there aren't blatant extreme outliers in…
D3 designers patch 2.1 philosophy as relayed via Community Manager Nevalistis. http://www.diablofans.com/blizz-tracker/topic/55810-patch-2-1-0-philosophy Hey all! With the release of patch 2.1.0 drawing near, we wanted to take some time to share…
Several PTR patches and seasonal resets have occurred since I last posted several weeks ago. I barely put time into PTR Season 2 but noticed how they are handling the…
http://www.diablofans.com/blizz-tracker/topic/55494-greater-rift-issue Nevalistis added some clarification on the changes coming to legendary gems (one of the rewards) in terms of how they'll be upgraded: Good questions! The quick answer is no,…
http://www.diablofans.com/blizz-tracker/topic/55494-greater-rift-issue Community Manager Nevalistis posted the following: There has been a ton of great feedback coming our way about Greater Rifts and your experiences with them. So let me take…
The design flaws I mentioned previously regarding Greater Rifts is actually worse than I thought. Rifts in general were meant to be the D3 designers/devs implementation of the oft-asked for,…
Build 2.1.99.25658 Some quick observations. Adventure Mode and Torment difficulty are unlocked even with a new seasonal character. I'm presuming that they are doing this in order to gather data…
One of the changes made to the Greater Rift system in this build is that instead of a level 1 Greater Rift key being potentially awarded after clearing the Rift…