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	<title>Diablo &#8211; Gaming•Murasama•net</title>
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	<description>walls of text by a (former) ARPG player</description>
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	<title>Diablo &#8211; Gaming•Murasama•net</title>
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		<title>Darkhaven &#8211; New ARPG Created by Diablo II Veterans</title>
		<link>https://gaming.murasama.net/2026/02/12/darkhaven-new-arpg-created-by-diablo-ii-veterans/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Fri, 13 Feb 2026 02:56:03 +0000</pubDate>
				<category><![CDATA[ARPG]]></category>
		<category><![CDATA[Blizzard North]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Echtra Games]]></category>
		<category><![CDATA[Moon Beast Productions]]></category>
		<category><![CDATA[Runic Games]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[Torchlight Frontiers]]></category>
		<category><![CDATA[Torchlight II]]></category>
		<category><![CDATA[Torchlight III]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=4257</guid>

					<description><![CDATA[This seems to be the new (online) ARPG that is in development by Moon Beast Productions (a studio I had vaguely recalled mentioning a few years ago since it was&#8230;]]></description>
										<content:encoded><![CDATA[
<p>This seems to be the new (online) ARPG that is in development by <a href="https://gaming.murasama.net/2022/03/24/moon-beast-productions-gaming-studio/" data-type="post" data-id="4255">Moon Beast Productions</a> (a studio I had vaguely recalled mentioning a few years ago since it was created by former Blizzard North folks that had worked on Diablo II).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Darkhaven Gameplay Announce Trailer" width="1320" height="743" src="https://www.youtube.com/embed/GA4_EeckArA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>The 3 main veterans include Peter Hu, Phil Shenk, and Erich Schaefer (brother of <a href="https://gaming.murasama.net/category/max-schaefer/" data-type="category" data-id="345">Max Schaefer</a> who was also a lead at Blizzard North).  The Schaefer&#8217;s also worked on the Torchlight series (Runic Games) and the ill-fated <a href="https://gaming.murasama.net/category/torchlight-frontiers/" data-type="category" data-id="144">Torchlight Frontiers</a> (Echtra Games).  None of these on their own have struck gold anything close to Diablo/Diablo II (since as I&#8217;ve noted before, it really is about the time/place and entire team effort).</p>



<p>Since I haven&#8217;t really followed gaming in recent years, I did a little bit of research.  It seems that back in 2024, the <a href="https://www.gamedeveloper.com/production/moon-beast-productions-nets-4-5-million-to-redefine-arpgs" target="_blank" rel="noreferrer noopener nofollow">studio managed to secure $4.5 million in seed funding</a> (and that it had originally been founded in 2021 by the three, but only announced the studio to the public in 2022 &#8212; though at the time, Schaefer was not listed as one of the founders).</p>



<p>The <a href="https://store.steampowered.com/app/3571870/Darkhaven/" target="_blank" rel="noreferrer noopener nofollow">Darkhaven title was listed on Steam</a> a few weeks ago (stating a demo is near).  The thing that stood out to me was at the bottom; fully moddable.  The other earlier stuff (with the persistent world environment with unique environments for every player) has me taking a wait and see attitude (because we&#8217;ve heard those grand pitches before where not even companies that specialize in MMORPG&#8217;s, have been able to deliver on those ambitions).</p>



<p>Genshin Impact has done an incredible job with the large open world design (including lots of verticality for both climbing and gliding, some sailing/underwater designs, many different biomes) for a mostly solo/limited co-op setup where it doesn&#8217;t have to worry about large scale persistence (a design that will definitely be more challenging in terms of what Darkhaven is trying to achieve).  It will be interesting to see if they are able to pull this off in an OARPG as a small studio.</p>



<p>It does look like there are plans for a Kickstarter campaign (which again, I&#8217;ve been very much not into on the gaming side because of the sheer amount of rug pulls/scams that have occurred).  Only recently did I actually fund a campaign (Pixelfed) but that was because it was an already shipping product (mobile app, open source server, web based sites); the Kickstarter was for additional funding to extend its development including that of the ActivityPub ecosystem.  I ended up pulling that pledge though (<a href="https://blog.murasama.net/2025/01/23/pixelfed-kickstarter/" target="_blank" rel="noreferrer noopener">as noted in the writeup</a>).</p>



<p>The actual demo will give me a better idea of what I think about Darkhaven going forward (I guess the fact that I am even writing about it, says that is has piqued my interest to a degree).</p>
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		<title>Diablo IV Launch/Tribalism in the Franchise and ARPG Genre</title>
		<link>https://gaming.murasama.net/2023/05/31/diablo-iv-launch-tribalism-in-the-franchise-and-arpg-genre/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Wed, 31 May 2023 20:03:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 4]]></category>
		<category><![CDATA[Diablo IV]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-iv-launch-tribalism-in-the-franchise-and-arpg-genre/</guid>

					<description><![CDATA[With the launch of Diablo IV (D4) just around the corner (for early access), I&#8217;ve been literally staying away from reading/watching anything related to the game since I know how&#8230;]]></description>
										<content:encoded><![CDATA[<p>With the launch of Diablo IV (D4) just around the corner (for early access), I&#8217;ve been literally staying away from reading/watching anything related to the game since I know how polarizing the franchise (and generally how the ARPG genre is when it comes to tribalism).  I know Blizzard hasn&#8217;t been the best steward in recent years given the internal dramas (I&#8217;ve written about them, I&#8217;ve exited my ATVI positions in the past, etc) where that in itself adds a layer to this polarization; but I&#8217;m writing specifically about the tribalism within the genre and franchise.</p>
<p>I used to be a huge fan of this genre, but as I&#8217;ve gotten older, I&#8217;ve tended towards games that allowed me to become a literal casual potato in them (which is why 1 month later, I&#8217;ve taken a supreme liking to Honkai: Star Rail (HSR) given that I can set most battles for 2x auto-combat when &#8220;grinding&#8221; for materials to progress my characters).  And while playing HSR, one thing that stuck out to me was the lack of &#8220;in your face&#8221; tribalism between it, Genshin Impact, and Honkai Impact 3rd (all miHoYo games).  I&#8217;m not saying it doesn&#8217;t exist (it does in places like social media, YouTube comments, and Twitch).  But I&#8217;m referring to the constant barrage by the known influencers.</p>
<p>Contrast this with the ARPG genre and even specific Diablo&#8217;s within that franchise.  For example, you have some Path of Exile (PoE) fans shitting over the imminent launch of D4.  You have some D2 fans shitting over D4.  And the weirdest one to me is you have some D3 loyalists shitting over D4.  I&#8217;ve noted some of <a href="https://gaming.murasama.net/2023/03/27/diablo-iv-beta-thoughts/" target="_blank" rel="noopener">my thoughts regarding D4 in this prior post</a> (from the initial open beta weekend).  To quickly summarize, the nostalgia wasn&#8217;t there for me (with the genre and the franchise) and as I noted, my tolerance for the loot grind also isn&#8217;t there.</p>
<p>Keeping my feelings about Activision Blizzard and Blizzard Entertainment outside of this purview, I felt that the D4 open beta (effectively the &#8220;starter&#8221; trial version of the game) was fun, and the parts that kept hitting my button was the exploration component (uncovering the fog of war on the map, finding the Lilith altars, unlocking those waypoints, etc); it&#8217;s that aspect in games that keeps me engaged (like it did with <a href="https://gaming.murasama.net/2019/09/09/guild-wars-2-1-month-later/" target="_blank" rel="noopener">Guild Wars 2</a> and <a href="https://gaming.murasama.net/2020/10/09/genshin-impact-initial-impressions/" target="_blank" rel="noopener">Genshin Impact</a>).  Compared to 30+ years ago (where the grind component was up there in terms of what I enjoyed more), what&#8217;s a lot more fun for me now is open world exploration (and it helps if the PvE combat feels impactful and visceral); bringing it back to D4, those specific buttons were hit for me.  Yes, what is fun for one person may not be fun for someone else.  That is what is known as personal preference (which is highly subjective).</p>
<p>So on the eve of the early access launch, I took a look at the Diablo Reddit and official forums (and quickly left since the polarized opinions are pretty much the above).  Yes, there was a time when I used to be engaged (heavily) in forums; that too has been tossed into the trash bin since there are better things to waste ones time on (you get that way as you get older).  Which leads me to the real point of this post.  <b>Games are supposed to be FUN</b>.  It&#8217;s supposed to be an escape from the real world.  It&#8217;s supposed to be a source of entertainment.  And again, fun is subjective.  Yes, some development studios and publishers aren&#8217;t good at all (where they put out trash, and then try to monetize that trash).  Yes, each person has their personal preferences and will express their opinion about a title (I do it all the time here on this blog).  Sometimes, this &#8220;time investment&#8221; in opinionated feedback comes out of passion (that&#8217;s how this blog came into being before it eventually devolved to the point where I no longer enjoyed any of the Blizzard titles had been playing, and just stopped playing them back in 2015).</p>
<p>With D4&#8217;s launch (after so many years in development amidst Blizzard&#8217;s own internal woes and missteps), those who are playing on launch should enjoy and have fun with this launch, and play it however they want to (there is no right or wrong way to enjoy a game, except for that person playing it to have fun doing it).  Someone who is invested in PoE, D2, Last Epoch, Lost Ark (just throwing this in there even though it is more MMO than it is an ARPG), etc, isn&#8217;t going to convince someone looking forward to D4, that it isn&#8217;t worth playing because of their personal preference/opinion.  I&#8217;m no fan of what Blizzard Entertainment has turned into over the years (while acknowledging I&#8217;m also no longer a fan of the franchise like I was back years ago), but I&#8217;m not going to go out of my way to spend hours on trying to shit on a new version of the game in the Diablo franchise that a bunch of mostly new designers (that now comprise Team 3) have spent time creating (and that many fans of the franchise are looking forward to).  Unlike the original D3 team (that didn&#8217;t listen and often times were combative with the community), I did take notice the different tone the D4 team took (even after some leadership changes resulting from the internal dramas/scandals).  And that IMHO, has resulted in a game that has a solid foundation to build off of (and I say this as someone who is no longer interested in this genre/franchise).</p>
<p>So to anyone who might be reading this and intends to play D4 (early access or at official launch on the 6th), have FUN (and ignore the tribalistic noise that is going to be happening on the side).</p>
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		<title>Moon Beast Productions [Gaming Studio]</title>
		<link>https://gaming.murasama.net/2022/03/24/moon-beast-productions-gaming-studio/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Thu, 24 Mar 2022 22:46:00 +0000</pubDate>
				<category><![CDATA[Blizzard North]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Moon Beast Productions]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/?p=4255</guid>

					<description><![CDATA[This is a studio created by two former Blizzard North designer/artist that worked on Diablo II; Peter Hu and Phil Shenk. According to the article, &#8220;Hu said Moon Beast&#8217;s debut&#8230;]]></description>
										<content:encoded><![CDATA[
<p>This is a <a href="https://www.gamedeveloper.com/business/diablo-ii-lead-designer-and-lead-artist-form-new-studio-moon-beast-productions" target="_blank" rel="noreferrer noopener nofollow">studio created by two former Blizzard North designer/artist that worked on Diablo II</a>; Peter Hu and Phil Shenk.</p>



<p>According to the article, &#8220;Hu said Moon Beast&#8217;s debut project will remain true to both founders&#8217; ARPG roots, but suggested there&#8217;ll also be some big innovations.&#8221;</p>



<p>I guess we will find out what this first project will be in the future.  Myself, ARPG&#8217;s have fallen off a cliff in recent years (plus we know that just because designers previously worked on a franchise, doesn&#8217;t always mean it will translate into something that will be anywhere as iconic as those other titles; it is often times a matter of time/place plus the entirety of the team that ended up being involved as was the case with Blizzard North and Blizzard Irvine (South) bringing different qualities to Diablo and Diablo II).</p>



<p></p>
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		<title>Diablo II: Resurrected &#8211; To Buy Or Not To Buy</title>
		<link>https://gaming.murasama.net/2021/09/19/diablo-ii-resurrected-to-buy-or-not-to-buy/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sun, 19 Sep 2021 18:33:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Diablo]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-ii-resurrected-to-buy-or-not-to-buy/</guid>

					<description><![CDATA[In an interview with Axios, the developers of Diablo II: Resurrected (D2R) said that &#8220;people should do what they feel is right&#8221; when it comes to the decision of whether&#8230;]]></description>
										<content:encoded><![CDATA[<p>In an <a href="https://www.axios.com/diablo-developers-speak-game-company-issues-63a19e47-1c42-4c9c-8f71-dae67f50b540.html" target="_blank" rel="noopener noreferrer nofollow">interview with Axios</a>, the developers of Diablo II: Resurrected (D2R) said that &#8220;people should do what they feel is right&#8221; when it comes to the decision of whether or not to purchase the game or not.</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifGaQ9vhXTywWzaX0VbMiuEYxFjIz2BWcCT1rbdNJSZu1DHLuuoJteWJ95v94eh0QVv31YVCzbgVMIyrnKmv34CqqoCSpCKnRQ-SZEG1CvgQ0M4jqMInUNopSxcnCXF4qrvTRjiu8YrTo/s668/D2R-Axios.png" target="_blank" rel="noopener noreferrer nofollow"><img fetchpriority="high" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/D2R-Axios.png" width="640" height="102" border="0" data-original-height="106" data-original-width="668" /></a></div>
<p>This is in light of the recent allegations mentioned in the <a href="https://gaming.murasama.net/2021/07/23/activision-blizzard-civil-rights-lawsuit/" target="_blank" rel="noopener">civil rights lawsuit that has been filed against Activision Blizzard</a> (with much of it centering on this conduct occurring within Blizzard Entertainment).  D2R is the graphically enhanced version of Diablo II (including the Lord of Destruction expansion).  Much of this work was done by the company that Activision Blizzard had acquired (and has made a wholly owned subsidiary), Vicarious Visions.</p>
<p>People are free to do with their money as they please.  For myself, I walked away from Blizzard Entertainment as a customer back in 2015 (and as an ATVI shareholder not too long ago after learning how much worse things were internally with the company with the allegations brought forth).  While I fully realize this culture goes well beyond Blizzard Entertainment, the issue I&#8217;ve taken with Blizzard is how for years, they&#8217;ve marketed what has been a big lie (portraying it as a family which they cared about and listened to) to their community and own employees (similar to what Disney does); where at least two of the three co-founders, were part of that toxic culture (contributing to and/or being purposely oblivious to it).</p>
<p>Activision Blizzard being one of the biggest companies in the gaming space, and not holding anyone at the executive leadership accountable (Kotick and Townsend are still there), translates into ZERO money going their way from me.  It also doesn&#8217;t matter if the bulk of the work was performed by a subsidiary studio; they are still wholly owned by Activision Blizzard where the only thing these executives (in the main holding company) care about are the bottomline numbers.  The only way actual change is effected is when the bottomline numbers (revenues, MAU, concurrency, churn, etc) fall through the floor.  Yes, rank and file employees become collateral damage.  But guess what?  They have always been considered expendable (like the ones Kotick sent pink slips to in the recent past even while the combined companies were raking in record profits).</p>
<p>With all that is public now, how much more of a charade can the executive &#8220;leadership&#8221; continue to thin out the rank and file (the ones actually designing and developing these titles the company is reliant on for their revenues) in order to massage the numbers on the expense side of the ledger?  IMHO, this is the absolute worst time to continue supporting anything Activision Blizzard puts out.  But I know realistically that there are a lot more who do not keep up with, or care about how these companies operate.  So certain high profit franchises (like Call of Duty and Overwatch) will continue to rake in the money.  Likewise, many Diablo fans (who know what is going on with Blizzard) will continue putting money into Bobby Kotick&#8217;s pockets where so long as they continue meeting expectations, executives like him will never see any accountability.</p>
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		<item>
		<title>The Voice of Deckard Cain: Michael Gough</title>
		<link>https://gaming.murasama.net/2021/02/20/the-voice-of-deckard-cain-michael-gough/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sat, 20 Feb 2021 20:43:00 +0000</pubDate>
				<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Deckard Cain]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Michael Gough]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/the-voice-of-deckard-cain-michael-gough/</guid>

					<description><![CDATA[One of the (personal) highlights of this BlizzConline, was this session with voice actor Michael Gough, the voice of Deckard Cain.&#160; While the NPC is iconic, Gough is such a&#8230;]]></description>
										<content:encoded><![CDATA[<div style="text-align: center;"><iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/7PabHn-9wg8" width="560"></iframe></div>
<div style="text-align: left;"></div>
<div style="text-align: left;">One of the (personal) highlights of this BlizzConline, was this session with voice actor Michael Gough, the voice of Deckard Cain.&nbsp; While the NPC is iconic, Gough is such a treasure to listen to.&nbsp; Plus this little video provides so much more new soundbites to grab for the Deckard Cain soundboard.</div>
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		<title>Diablo II: Resurrected</title>
		<link>https://gaming.murasama.net/2021/02/20/diablo-ii-resurrected/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sat, 20 Feb 2021 09:25:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Diablo]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-ii-resurrected/</guid>

					<description><![CDATA[As expected (though at least an year late), the remastered HD version of Diablo II (includes Lord of Destruction) was announced by Blizzard Entertainment at their online only BlizzConline.  Players are being&#8230;]]></description>
										<content:encoded><![CDATA[<p>As expected (though at least an year late), the <a href="https://diablo2.blizzard.com/" target="_blank" rel="noopener noreferrer nofollow">remastered HD version of Diablo II</a> (includes Lord of Destruction) was announced by Blizzard Entertainment at their online only BlizzConline.  Players are being encouraged to sign up for a chance at being selected to the technical alpha.</p>
<p>The game will be available for PC (Windows) and console with cross <span style="text-decoration: line-through;">play</span> progression, and has a release date before the end of December 2021.  It&#8217;s not 100% true to the original game systems since there are enhancements such as larger and shared stash as well as heavier reliance on Battle.net (for social and networking functionality) <span style="text-decoration: line-through;">which means it is online only</span>.  <b>Correction</b>.  There IS an OFFLINE (aka single player) mode like the original.  And like the original, those characters cannot be used online.   The game will also officially support MODS.</p>
<p>The game can be pre-ordered now for $39.99 or $59.99 for the Prime Evil Collection which also includes Diablo III, Reaper of Souls, Necromancer Pack, and a Mephisto cosmetic pet and Hatred Wings for D3 (players who already own any of the D3 games can upgrade at a pro-rated amount).  Pre-ordering does not grant access to the technical alpha.  Given the fiasco that was WarCraft III: Reforged, I&#8217;d suggest NOT pre-ordering since this is primarily a move to juice Activision Blizzard&#8217;s revenues (disclaimer: I still own ATVI).</p>
<p>Myself, I&#8217;m not sure if I will return to playing any Blizzard game.  My reaction to this announcement was tepid at best (part of it is because my interests have diverged from the old ARPG format).  There was also updated news with Diablo IV and Diablo Immortal (neither interest me at this time either).</p>
<p><u><b>UPDATE</b></u>:  offline mode and mod support has piqued my interest.  Mods are what really made D2/LOD shine in terms of replayability.</p>
<p>I&#8217;m watching some of the in-depth videos about this and it is interesting.  The core game is still intact (updated for modern architecture and with some &#8220;is this too much&#8221; vetting when it came to adding QoL aspects to the game; some which can be disabled like auto gold pickup) and runs at the original 25 FPS (since as David Brevik detailed in various interviews, is how the core game play logic ran).  The updated 3D graphics runs as a layer at a higher frame rate over the original logic and can be toggled off on the fly (revealing the original 2D sprite graphics).  Basically, they&#8217;ll be able to maintain the feel of the original game play.</p>
<p>They learned a lot from looking at the Diablo I source code (much of which was clean room reverse engineered by <a href="https://gaming.murasama.net/2018/06/19/reverse-engineered-source-code-for-diablo-released/" target="_blank" rel="noopener">Devilution project</a> since it seemed like Blizzard lost the full source after an office relocation move in their earlier days) which Brevik also provided insight on (including how parts of the game play was done out of frame given how CRT&#8217;s worked). They also discovered more source material including artwork and gained more insight from the design documents that were in Blizzard&#8217;s famed vault</p>
<p><b><u>UPDATE 2:</u></b> The remaster is in very capable hands; Vicarious Visions is handling the work (they worked on the remasters for Tony Hawk and Crash Bandicoot).  They were previously a subsidiary studio of Activision (acquired in 2005) that became a subsidiary of Blizzard Entertainment (due to their involvement in this project) in January 2021 (everyone there is now considered a Blizzard employee).</p>
<p>My initial tepid reaction to this announcement now has me a lot more interested knowing that this project isn&#8217;t being handled by the usual Blizzard Entertainment teams.</p>
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		<title>[Opinion] These Diablo &#8220;IV&#8221; Leaks Aren&#8217;t Really Leaks</title>
		<link>https://gaming.murasama.net/2019/10/27/opinion-these-diablo-iv-leaks-arent-really-leaks/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sun, 27 Oct 2019 11:09:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 4]]></category>
		<category><![CDATA[Diablo IV]]></category>
		<category><![CDATA[Editorial]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/opinion-these-diablo-iv-leaks-arent-really-leaks/</guid>

					<description><![CDATA[This is my opinion specifically in regards to the following artbook pages from the book that is being released after BlizzCon (image from Wowhead): That also includes the missing digital pages&#8230;]]></description>
										<content:encoded><![CDATA[<p>This is my opinion specifically in regards to the following artbook pages from the book that is being released after BlizzCon (image <a href="https://www.wowhead.com/news=295761/diablo-iv-german-magazine-mentions-diablo-iv-in-an-ad-for-art-of-diablo-book" target="_blank" rel="noopener noreferrer nofollow">from Wowhead</a>):</p>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjEBIbFM9kvPqUp_Y-ozr3EbZolUUOmicRZ349px4Y-SqRx6AQZPEtcPGBN51Gu8dwUox_tQ6ZJRx7a-Dk4aojPmJWcCvEA62p1MrlNWi79lYjmyQonObfWb3URH2DQlm1FxPfVsDyWqs/s1600/879084.jpg" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/879084.jpg" width="480" height="640" border="0" data-original-height="1600" data-original-width="1200" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0rIk8Z6J-SXKERPROs8R-ctDhrTCQYsBdf1KkGie9pa1E7kmP6qPV3F_UnMqxNQuf78WS1Fi05AhHVL6PBuITDKo5NuH2Xo9FK_4ay2VccSKLtOvTzap9f9AI2t7rGNPzRnEZHYsaKcc/s1600/EH1iWYsW4Ak7f7N.jpg" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/EH1iWYsW4Ak7f7N.jpg" width="508" height="640" border="0" data-original-height="917" data-original-width="730" /></a></div>
<div style="clear: both; text-align: left;">That also includes the missing digital pages (including the above) from the preview copy that Wowhead received from Blizzard.</div>
<div style="clear: both; text-align: left;"></div>
<div style="clear: both; text-align: left;">Normally, Blizzard&#8217;s marketing has done these <a href="https://gaming.murasama.net/2015/10/24/major-leak-regarding-d3x2-should-be-re-titled-major-speculation/" rel="noopener">slowly unraveling teaser reveals</a>.  D4 however is what I would say in a pickle (given how the hiring began way back in 2015 and where more recent job postings earlier this year, were of <a href="https://gaming.murasama.net/2025/05/31/migration-from-blogger-note-known-issues/" rel="noopener">positions that were indicative of a game that was heading into production</a>).  <a href="https://gaming.murasama.net/2018/11/05/diablo-4-teaser-was-pulled-from-blizzcon-final-update/" rel="noopener">Blizzard last year denied they had pulled a D4 announcement</a> at the last moment which just didn&#8217;t jive with the hall setup, the whole <a href="https://youtu.be/YwVaqS_bd-8" target="_blank" rel="noopener noreferrer nofollow">&#8220;forges are burning hot with multiple Diablo projects in the works&#8221;</a> statement by the community manager in August 2018, the fact that Diablo had the main stage after the keynote, and the eventual <a href="https://gaming.murasama.net/2018/10/17/blizzard-pre-empts-any-diablo-4-announcement-for-blizzcon-2018/" rel="noopener">pre-empting of any major Diablo announcement</a> just a few short weeks before BlizzCon 2018.  All of it just seemed to point to a last minute decision of pulling back on whatever they had originally planned for a D4 reveal/teaser.</div>
<div style="clear: both; text-align: left;"></div>
<div style="clear: both; text-align: left;">Blizzard however has been under pressure over this last year (<a href="https://gaming.murasama.net/2018/11/03/ign-gets-wyatt-chengs-pr-response-to-diablo-immortals-reception/" rel="noopener">negative reaction</a> after last years BlizzCon, <a href="https://gaming.murasama.net/2019/02/13/layoffs-at-blizzard-entertainment-began-today/" rel="noopener">the layoffs</a>, the shake ups in their eSports division, the recent <a href="https://gaming.murasama.net/2019/10/10/blizzard-bans-hong-kong-hearthstone-player-for-showing-support-for-the-protests-in-hong-kong/" rel="noopener">fiasco with blitzchung</a>).  They need several major &#8220;wins&#8221; this year and they are fully cognizant about how neglected Diablo fans have felt over the last several years (only to have a mobile Diablo thrown into their face last year).</div>
<div style="clear: both; text-align: left;"></div>
<div style="clear: both; text-align: left;">The above &#8220;leaks&#8221; aren&#8217;t accidental leaks IMHO.  It at least to me, reeks of a well coordinated PR campaign to give it that air of appearance.  But it also isn&#8217;t the usual way that Blizzard has slowly teased out an actual reveal.  Book publications have a logistical lead time (and while a publisher can stop the presses so to speak and pull it for revision, the above is at least 2-3 months of lead time to print since there is also a supply chain lead time to ship to retail distribution centers at least several weeks prior to when it actually goes on sale).</div>
<div style="clear: both; text-align: left;"></div>
<div style="clear: both; text-align: left;">Blizzard&#8217;s leadership also realizes the high level of skepticism given the many false starts at least since BlizzCon 2017 (not to mention the souring of Blizzard Entertainment over the past year).    Furthermore, they may not be ready for actual specific details like demonstration game play.  The company is under pressure to deliver revenue generators heading into 2020 though so they really don&#8217;t have much of a choice to confirm Diablo &#8220;IV&#8221; in some form at this years BlizzCon.  If they did scrap several designs and switched recently (in 2018) to something that is a hybrid (partially <a href="https://gaming.murasama.net/2019/02/22/supposed-leaker-claims-4-diablo-games-in-the-works/" rel="noopener">open world</a>) design, that would explain why it was seemingly pulled last year.</div>
<div style="clear: both; text-align: left;"></div>
<div style="clear: both; text-align: left;">I&#8217;m not exactly hyped since I really did feel that a teaser was meant to be done last year.  I do expect more of a reveal of the game (in similar fashion to how D3 was revealed at the 2008 Worldwide Invirtational) at BlizzCon 2019 but not full on specific details (that is what the months following BlizzCon is going to be).  The classic team may also be finally ready to integrate Diablo II into the Battle.net launcher (whether or not they are ready to confirm a remaster is really going to depend if they have been able to deal with some of the complex technical issues given how some of the design used various <a href="https://gaming.murasama.net/2018/03/02/blizzard-may-have-trouble-re-mastering-diablo-ii/" rel="noopener">slight of hand techniques</a> which David Brevik provided insight about).</div>
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		<title>Diablo I (playable in a web browser)</title>
		<link>https://gaming.murasama.net/2019/08/01/diablo-i-playable-in-a-web-browser/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Thu, 01 Aug 2019 08:07:00 +0000</pubDate>
				<category><![CDATA[Devilution]]></category>
		<category><![CDATA[Diablo]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-i-playable-in-a-web-browser/</guid>

					<description><![CDATA[This was a project inspired by the reverse engineered code for Diablo I from the Devilution project. https://github.com/d07RiV/diabloweb The main site linked in the above repository is down though (traffic&#8230;]]></description>
										<content:encoded><![CDATA[<p>This was a project inspired by the reverse engineered code for Diablo I from the <a href="https://gaming.murasama.net/2018/06/19/reverse-engineered-source-code-for-diablo-released/" rel="noopener">Devilution project</a>.</p>
<p><a href="https://github.com/d07RiV/diabloweb" target="_blank" rel="noopener noreferrer nofollow">https://github.com/d07RiV/diabloweb</a></p>
<p>The main site linked in the above repository is down though (traffic related).</p>
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		<title>DiaBro IV</title>
		<link>https://gaming.murasama.net/2019/07/08/diabro-iv/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 08 Jul 2019 22:55:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 4]]></category>
		<category><![CDATA[Humor]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diabro-iv/</guid>

					<description><![CDATA[This is what happens when I have a little bit (ok, maybe too much) of extra time on my hands while seeing more speculation topics spawning about what will be&#8230;]]></description>
										<content:encoded><![CDATA[<div style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-F2ZeOxDRXsaLJeFwT0FIhu64oGBTzMtJ2IROSpWSczumdrItrYLTv3JLnVKlDDLHvOk-sz03InLayLniE2qsOD1zf_AbD7reFsL6EoDcI7TbCSzej0LK1poVNJfDgy3AVyFCHOcw3mc/s1600/DiaBro-4.png" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" border="0" data-original-height="1366" data-original-width="1024" height="640" src="https://gaming.murasama.net/wp-content/uploads/2025/05/DiaBro-4.png" width="478" /></a></div>
<p>This is what happens when I have a little bit (ok, maybe too much) of extra time on my hands while seeing more speculation topics spawning about what will be in store for &#8220;Diablo IV&#8221; (since we&#8217;re only 4 months away from BlizzCon 2019).&nbsp; Diablo IV will be about 4 &#8220;DiaBro&#8217;s&#8221; donning tinfoil hats&#8230;</p>
<p>Seriously though, I personally have zero expectations&#8230;</p>
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		<title>Diablo 2.6.5 PTR Stash Change for PC</title>
		<link>https://gaming.murasama.net/2019/04/11/diablo-2-6-5-ptr-stash-change-for-pc/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Thu, 11 Apr 2019 23:51:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Diablo]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-2-6-5-ptr-stash-change-for-pc/</guid>

					<description><![CDATA[On April 9th, Blizzard made a small change to the PTR patch notes regarding the stash tabs on PC.  Originally, the increase in stash tabs was not specifically mentioned to&#8230;]]></description>
										<content:encoded><![CDATA[<p>On April 9th, Blizzard made a small change to the PTR patch notes regarding the stash tabs on PC.  Originally, the increase in stash tabs was not specifically mentioned to be gated behind the seasonal journey (and that had many people happy).  The <a href="https://us.diablo3.com/en/blog/22933131/patch-265-ptr-preview-3-29-2019" target="_blank" rel="noopener noreferrer nofollow">edited patch notes</a> clarified that the tabs were immediately available on the PTR for testing, but that they would be acquirable via completing the seasonal journey.</p>
<p>There&#8217;s this <a href="https://us.battle.net/forums/en/d3/topic/20771407014" target="_blank" rel="noopener noreferrer nofollow">thread on the Diablo General Discussion forums</a> and the <a href="https://us.battle.net/forums/en/d3/topic/20771407015" target="_blank" rel="noopener noreferrer nofollow">PTR Feedback forum</a>&#8230;  once again, they&#8217;ve found a way to turn what meager positives players were looking for, into a negative.  I also <a href="https://gaming.murasama.net/2019/04/08/diablo-iii-2-6-5-ptr/" rel="noopener">originally saw this as a positive</a> for those who continued and enjoy Diablo III (but as noted, none of the changes were enough to compel me to resume playing again).  I guess this yet another strong reminder why I stopped playing all Blizzard games and why it is going to take a lot for me to reconsider that decision.</p>
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