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	<title>Diablo: Immortal &#8211; Gaming•Murasama•net</title>
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	<description>walls of text by a (former) ARPG player</description>
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	<title>Diablo: Immortal &#8211; Gaming•Murasama•net</title>
	<link>https://gaming.murasama.net</link>
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		<title>Domino&#8217;s Pizza Malaysia Latest Promo Campaign&#8230;</title>
		<link>https://gaming.murasama.net/2018/11/14/dominos-pizza-malaysia-latest-promo-campaign/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Wed, 14 Nov 2018 16:57:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/dominos-pizza-malaysia-latest-promo-campaign/</guid>

					<description><![CDATA[&#8230;was a play on the Diablo: Immortal BlizzCon 2018 Q&#38;A with the &#8220;out of season April Fool&#8217;s joke&#8221; comment.&#160; (&#60;_&#60;&#8216;) Now just waiting for some phone company/mobile service provider to&#8230;]]></description>
										<content:encoded><![CDATA[<p>&#8230;was a play on the Diablo: Immortal BlizzCon 2018 Q&amp;A with the &#8220;out of season April Fool&#8217;s joke&#8221; comment.&nbsp; (&lt;_&lt;&#8216;)</p>
<div style="text-align: center;">
<iframe allow="encrypted-media" allowtransparency="true" frameborder="0" height="715" scrolling="no" src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FDominosMY%2Fposts%2F1401250210008119&amp;width=500" style="border: none; overflow: hidden;" width="500"></iframe></div>
<div style="text-align: left;">
Now just waiting for some phone company/mobile service provider to jump on the &#8220;do you guys not have phones?&#8221; comment.</div>
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		<title>Diablo 4 Teaser Was Pulled from BlizzCon [Final Update]</title>
		<link>https://gaming.murasama.net/2018/11/05/diablo-4-teaser-was-pulled-from-blizzcon-final-update/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 05 Nov 2018 22:43:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 4]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-4-teaser-was-pulled-from-blizzcon-final-update/</guid>

					<description><![CDATA[Per IGN, Blizzard has since responded to the original article denying the announcement had been pulled. https://in.ign.com/diablo-immortal/129811/news/update-blizzard-says-it-didnt-pull-any-announcements-from-bl [Original Entry] https://kotaku.com/sources-blizzard-pulled-diablo-4-announcement-from-bli-1830232246 There have been times in the past where I called&#8230;]]></description>
										<content:encoded><![CDATA[<p>Per IGN, Blizzard has since responded to the original article denying the announcement had been pulled.</p>
<p><a href="https://in.ign.com/diablo-immortal/129811/news/update-blizzard-says-it-didnt-pull-any-announcements-from-bl" target="_blank" rel="noopener noreferrer nofollow">https://in.ign.com/diablo-immortal/129811/news/update-blizzard-says-it-didnt-pull-any-announcements-from-bl</a></p>
<p>[Original Entry]</p>
<p>https://kotaku.com/sources-blizzard-pulled-diablo-4-announcement-from-bli-1830232246</p>
<p>There have been times in the past where <a href="https://gaming.murasama.net/2015/10/24/major-leak-regarding-d3x2-should-be-re-titled-major-speculation/" rel="noopener">I called out past rumors about the second D3 expansion</a> (even during the period prior to BlizzCon 2015 when I also firmly believed there would eventually be a 2nd one until they began releasing parts of what came from that aborted expansion including Kanai&#8217;s Cube).  I am also not a fan of Kotaku and never will be (and kind of hate linking to them but there are times when it has to be done).  But they&#8217;ve managed to build themselves up to where they do have sources even if they aren&#8217;t consider real journalism.</p>
<p>This one does sort of dovetail with what I&#8217;ve been hearing though (my sources are no where as good) and I normally don&#8217;t post details since I also know how some companies use planted information in order to weed out suspected leakers.  Blizzard themselves are normally very good with keeping a lid on their projects (I mean people knew of Project Titan but had very little idea what it was when it came to concept).</p>
<p>But I had also firmly believed a &#8220;Diablo 4&#8221; announcement was slated for the <a href="https://gaming.murasama.net/2017/11/04/ign-biggest-disappointments-of-blizzcon-2017/" rel="noopener">2nd half of this year</a> and had mentioned that Blizzard was under immense pressure to meet deadlines for the game given that more <a href="https://gaming.murasama.net/2018/07/26/diablo-4-wall-street-analysts-are-baking-this-into-their-2019-estimates/" rel="noopener">Wall Street analysts were beginning to build revenue projection models for their clients based on a 2019 launch</a>.  Unlike in the past, Blizzard doesn&#8217;t really have that old luxury of &#8220;when it&#8217;s ready&#8221; because of how single tracked Wall Street is when it comes to guidance and future earnings projections.</p>
<p>The ramping up of some of the hype (before the <a href="https://gaming.murasama.net/2018/10/17/blizzard-pre-empts-any-diablo-4-announcement-for-blizzcon-2018/" rel="noopener">mid-October message to throw ice water on expecting a big &#8220;D4&#8221; type of announcement</a>) could have been just typical Blizzard to build up the BlizzCon buzz BUT what doesn&#8217;t make sense is the BlizzCon setup itself.  Logistically speaking, plans like that are made months in advance and Diablo got the main stage (end of keynote announcement plus the first panel on that stage).  Ahead of many major announcements, <a href="https://gaming.murasama.net/2015/10/24/major-leak-regarding-d3x2-should-be-re-titled-major-speculation/" rel="noopener">Blizzard marketing has this thing for teasing things</a> (as was the case when <a href="https://gaming.murasama.net/2018/08/17/rumor-project-mephisto-codename-for-diablo-4-or-heroes-of-the-storm-for-ps4/" rel="noopener">Mephisto was being teased in the HTML for Heroes of the Storm </a>when Blizzard was attending Gamescom.  As it turned out, this was for the new Mephisto hero (that and the Project Mephisto thing that turned out to be a project name for a different game, had nothing to do with D4).</p>
<p>This lack of teaser material for D4 is why I ended up thinking they might use BlizzCon 2018 as the start of teasing that material (as opposed to a major announcement like Diablo III at the Worldwide Invitational in 2008).  But that obviously didn&#8217;t happen and only got this mobile game announcement instead (where I also feel the partnership with NetEase, has these telltale marks of being negotiated fairly recently in order to fill space in an otherwise bare cupboard).  As it turns out, Kotaku&#8217;s sources mention that was supposed to be the case with teasing D4 after the Diablo: Immortal announcement (the convention hall layout makes sense if that were the original plan).</p>
<p>Kotaku&#8217;s sources also mentions the game having undergone at least two different iterations already.  That right there is what I was afraid of since there are a bunch of holdovers from Diablo III that have transitioned to D4 (and the same design instincts are going to create similar issues).  Now iterations are customary in designing (whether it be a computer game, a hardware product, a business software, etc).  Regardless, there is always a fundamental core design objective; in this case, it&#8217;s a Diablo game with all of its game systems and core logic.  You can go in many directions; will be the same instanced co-operative multiplayer style game, more of a persistent open world/hub design, etc.</p>
<p>The problem with D3 in its early development was design iteration gone wild (fully fleshing out designs only to throw it away to start over from scratch).  Many early designs were reminiscent of Diablo II but since one of main executive decisions was for D3 to reach a broader market, the game had to be easy to understand.  So part of these iteration processes was to simplify and dumb down portions of the game (leading to this &#8220;on rails design&#8221; methodology which is also how the game ended up being laid out where as you level, your skills unlock).  Later on, an executive decision was made to throw the RMAH into the mix; that (the security considerations) plus the desire for always online DRM nixed the previously planned single player offline mode (which would&#8217;ve worked similar to the one in StarCraft II where you can&#8217;t earn any achievements playing offline).</p>
<p>So even at this stage (3 years after the initial job postings for this project), the team seems to haven&#8217;t even reached a point where you can freeze the feature set to a level where you can&#8217;t even tease a small part of the game.  Again, my sources are nowhere as good but part of what I was hearing had partly to do with Ecthra&#8217;s announcement of Torchlight Frontiers with it being an actual MMOARPG.</p>
<p>Even myself, I was looking at ways of dealing with a persistent open world and losing the whole random procedural generation and fog of war aspects.  Echtra floated an idea of how they will be handling that with changing the game worlds layout at specific intervals while providing enough information to the player so that they can continue with their questing and not be completely lost.  But it&#8217;s not just that; systems wise, the game is very well into the development phase including an entire housing (Fort) design.  I do know that at least through to Mosqueira, the general line of thought was that Diablo would remain an instanced multiplayer game in order to keep truer to how an ARPG world presents itself (tileset randomization and fog of war as the basics).  After that August announcement by Ecthra, there is that possibility that Team 3 looked at what they had and felt that it was well, underwhelming by comparison.</p>
<p>And even then, ARPG design has never been Blizzard South&#8217;s forte (and this is probably still a struggle where the desire to define and control the players best route, is still being thrown into the mix).  So yes, Kotaku&#8217;s sources at least in this case seem to be closer to the truth with Blizzard making a last minute change in plans to tease D4 at BlizzCon (where indeed, the entire reaction would&#8217;ve been completely different).</p>
<p>P.S. &#8211; And with this post (unless there is something really newsworthy), I am done writing about this since it is taking me back to pre-2016 where I wasted way too much time on writing about a game that has a design team that is essentially out of touch with their playerbase and are going to do what they want to do.</p>
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		<title>NetEase provides details to Chinese media regarding Diablo: Immortal</title>
		<link>https://gaming.murasama.net/2018/11/05/netease-provides-details-to-chinese-media-regarding-diablo-immortal/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 05 Nov 2018 19:47:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<category><![CDATA[NetEase]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/netease-provides-details-to-chinese-media-regarding-diablo-immortal/</guid>

					<description><![CDATA[MMOCulture once again has covered the Asian angle with NetEase&#8217; interviews with the Chinese media regarding some of the technical details for Diablo: Immortal.&#160; Wyatt Cheng (per his interview with&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://mmoculture.com/2018/11/diablo-immortal-netease-provides-more-details-to-chinese-media-about-new-mobile-mmo/" target="_blank" rel="noopener noreferrer nofollow">MMOCulture once again has covered the Asian angle with NetEase&#8217; interviews with the Chinese media</a> regarding some of the technical details for Diablo: Immortal.&nbsp; Wyatt Cheng (per his interview with IGN) is going to have to answer why he lied about the game being built from the &#8220;ground up&#8221; when NetEase confirmed the game is being developed using their in-house created engine (Messiah) which they also confirmed was created around 8 years ago and used as the basis for some of their other mobile titles.&nbsp; They of course are not going to say Diablo: Immortal is a re-skin of an existing game they developed which is pretty much a forgone conclusion given there is only so much screen real estate to do things any differently.</p>
<p>Now I have always liked Wyatt as a person but I&#8217;ve grown to dislike how he deals with technical design related topics as if all of us out there are clueless about some of those details.&nbsp; Let me put this another way.&nbsp; Blizzard has the resources and technical know how to create their own mobile version of Diablo (which they would have full control over unlike this project).&nbsp; This partnership with NetEase is (despite what Cheng has said as having been in development for awhile) something much more recent with several different angles including tapping the mobile demographic.&nbsp; It however comes across as something to help fill the void left by what could have been an aborted D4 announcement (after the surprise announcement of Torchlight Frontiers and it being an MMOARPG).&nbsp; Secondly, it provides immediate access to the Chinese game market which right now, has a roadblock in place with approving new games from outside the country.</p>
<p>Basically, it&#8217;s a win-win on the business side of the equation for the two companies.&nbsp; NetEase being Blizzard&#8217;s publishing partner for China will have a major say in how this is monetized in China.&nbsp; Blizzard will control their monetization for their primary regions (Americas, Asia, Europe).&nbsp; I am sure Blizzard is going to try to pressure NetEase to not go full on P2W in China so as to not mar the Diablo name.&nbsp; Unfortunately, Chinese mobile players don&#8217;t think much of NetEase as it is because of all the tactics they&#8217;ve used there when it comes to how the P2W manifests itself.&nbsp; NetEase is naturally going to prefer this being totally F2P with micro transactions in China.&nbsp; And since they are the ones primarily coding the game, it will be easier for them if there isn&#8217;t a lot of deviation for the design when deployed elsewhere.</p>
<p>At this point, there is no use with continuing to postulate or venting out endless verbiage about this game because Blizzard sees nothing wrong with how and where it was announced and believe the product will speak for itself when they launch it (probably next year while their PC and console players who are still playing D3, will go another couple of months without any new content since the Necromancer was released in June 2017).&nbsp; This content drought with the franchise is something they seem oblivious to which again, speaks to how out of touch they have been with their own community.</p>
<p>P.S. Maybe <a href="https://us.diablo3.com/en/blog/13607363/ascend-to-victory-with-happy-reaper%E2%84%A2-4-1-2014" target="_blank" rel="noopener noreferrer nofollow">&#8220;Happy Reaper&#8221;</a>&nbsp;(their 2014 April Fool&#8217;s joke) would&#8217;ve actually been a huge mobile seller if Blizzard actually made it&#8230;.</p>
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		<title>Former Diablo II Producer on Diablo: Immortal</title>
		<link>https://gaming.murasama.net/2018/11/05/former-diablo-ii-producer-on-diablo-immortal/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Mon, 05 Nov 2018 10:21:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<category><![CDATA[Game Industry]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/former-diablo-ii-producer-on-diablo-immortal/</guid>

					<description><![CDATA[Since I was producer on Diablo 2, a lot of people have been asking for my thoughts on the whole &#8220;Diablo Immortal&#8221; fiasco. I hate to say it, but what&#8230;]]></description>
										<content:encoded><![CDATA[<blockquote data-lang="en">
<div dir="ltr" lang="en">Since I was producer on Diablo 2, a lot of people have been asking for my thoughts on the whole &#8220;Diablo Immortal&#8221; fiasco. I hate to say it, but what you are seeing is Blizzard not understanding gamers anymore.</div>
<p>— Mark Kern (@Grummz) <a href="https://twitter.com/Grummz/status/1059207004407754752?ref_src=twsrc%5Etfw" target="_blank" rel="noopener noreferrer nofollow">November 4, 2018</a></p></blockquote>
<p>Actually, I would say it is more like Blizzard has been slowly losing touch with their own player communities (and that was more so with the Diablo franchise given that its chief principal game play designers were part of the separate Blizzard North studio).  This blog (pre-November 2015) was pretty much &#8220;written diarrhea&#8221; about the D3 game designers (Team 3) operating in their own bubble (somewhat following the World of Warcraft teams thought process of &#8220;you [the player] think you know what you want but actually don&#8217;t&#8221; but to a greater extent where it has turned into trying to control the entire game play experience (not what you want to do with an ARPG).</p>
<p>I&#8217;m fine with designers performing that legwork and fleshing out those details; but there&#8217;s also a point where there needs to be a working process that is able to take the actual feedback, distill it, and make actual changes (compromises).  If the feedback is full of noise (which is often the case), that is where communication is the key.  And that has always been an issue with Team 3 (more so after the whole Jay Wilson thing with David Brevik and after former Blizzard community manager Micah &#8220;Bashiok&#8221; Whipple&#8217;s sarcastic &#8220;aren&#8217;t you thankful&#8221; comment which drew a lot of backlash) where internally, the player feedback was probably looked at as &#8220;toxic sludge&#8221;.  To be fair, this is also not unique to Blizzard.  It&#8217;s a game industry issue (lot of these folks have chips on their shoulders and believe everyone else doesn&#8217;t know what they are talking about).</p>
<p>So I believe we&#8217;re just at this stage where the internal changes at Blizzard will continue as some of their teams continue to operate in their bubble and push out products that while good, will also miss the mark with their core demographic.  That&#8217;s why there were issues with Battle for Azeroth and this negative reaction to Diablo: Immortal (or more so, it being the major Diablo focus at BlizzCon with absolutely nothing new on the PC side; a theme dating back to BlizzCon 2015).  This is Blizzard with all of their resources&#8230;. which as I mentioned before, compare to Echtra which was formed after Max Schaefer quietly left Runic in 2016, and managed to silently put together a team filled with so much ARPG braintrust, to then out of the blue, <a href="https://gaming.murasama.net/2018/08/09/torchlight-frontiers-is-what-max-schaefer-was-working-on/" rel="noopener">announce Torchlight Frontiers back in August</a>.  We already knew Blizzard has been working on this &#8220;unannounced Diablo project&#8221; based on job postings that began in 2015.  It&#8217;s not like a small teaser wouldn&#8217;t have gone over poorly.</p>
<p>My point is that they haven&#8217;t managed expectations well at all.  Normally there is a chain of command in that area starting with the executive producer and that is part of the problem.  Blizzard is trying to keep those folks hidden from view (so we don&#8217;t know who the producer or even the new game director is).  They are trying to handle all of this through community management and the results are what they are today (unfortunately) with the poor reception of this mobile version.</p>
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		<title>IGN gets Wyatt Cheng&#8217;s PR response to Diablo: Immortal&#8217;s Reception</title>
		<link>https://gaming.murasama.net/2018/11/03/ign-gets-wyatt-chengs-pr-response-to-diablo-immortals-reception/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sat, 03 Nov 2018 18:33:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/ign-gets-wyatt-chengs-pr-response-to-diablo-immortals-reception/</guid>

					<description><![CDATA[And it&#8217;s the usual end-around sort of carefully crafted PR reply that tells me they are going to maintain the course (completely missing the point of the negative reactions in&#8230;]]></description>
										<content:encoded><![CDATA[
<div style="text-align: center;"><iframe src="https://www.youtube.com/embed/FGMZZehVwBQ?ecver=1" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>



<p>



<div style="text-align: left;">And it&#8217;s the usual end-around sort of carefully crafted PR reply that tells me they are going to maintain the course (completely missing the point of the negative reactions in the first place).&nbsp; Cheng never directly addressed the question about this being a sort of re-skin (given the number of mobile titles which NetEase has turned out that were pretty much that).&nbsp; Sure, he isn&#8217;t lying when they say they are working close together; they are going to tweak the graphics and game play but it&#8217;s not like the entire underlying foundation was created from scratch.</div>



<p>



<div style="text-align: left;">Blizzard&#8217;s decade long relationship with NetEase is one that has more to do with the publishing end due to the Chinese government (foreign enterprises like Blizzard cannot directly operate their own server farm and have to work with a government approved one like NetEase).&nbsp; An actual design and development partnership like this is completely different where Blizzard really hasn&#8217;t had a long history with NetEase.&nbsp; And that is one component of what upsets players; Blizzard not performing the work completely in-house.</div>



<p>



<div style="text-align: left;">The point is also being missed about mobile.&nbsp; No one is denying the compute/graphics capabilities of todays smartphones, yet Cheng spent way too much time espousing about how they are gamers and play a wide variety of games on these different devices.&nbsp; Well so do I (so I have my own opinions here as well).&nbsp; Some games are perfect for mobile while others less so.&nbsp; There are only so many ways you can do touch input which is why many developers copied the Heroes of Incredible Tales combat system for mobile RPG&#8217;s.&nbsp; The effective limiter is form factor size of smartphones (and to a lesser degree, tablets) where your fingers are going to be obscuring part of the display.</div>



<div style="text-align: left;">&nbsp;</div>



<div style="text-align: left;">The high resolution of the screens are primarily related to pixel density which allows graphics and text to appear sharper/detailed; if it were about actual display resolution and using that real estate to display more of the screen (ala PC displays), everything would be small.&nbsp; So text and graphics needs to be scaled accordingly to be readable and to provide a large enough target for tapping/manipulation.</div>



<p>



<div style="text-align: left;">For an action combat style game like Diablo (as well as many other mobile MMORPG&#8217;s), that touch based combat is always a limiting factor with providing actual visceral/tactile feedback.&nbsp; Part of that also helped to drive systems like auto-combat and auto-questing (it&#8217;s not known if Diablo: Immortal will have this).&nbsp; Diablo has its roots with actual physical I/O (keyboard and mouse, gamepad controller) which is another reason for the negative reaction.&nbsp; Again, I fully understand the ulterior motive of capturing an untapped demographic (primarily mobile device users which in many Asian countries, outnumbers PC/console players).&nbsp; The problem is that Blizzard South (aka Irvine) has used the franchise as a guinea pig with Diablo III where all of the issues associated with it along with the neglect (relative to the other Blizzard franchises), had reached a tipping point.</div>



<p>



<div style="text-align: left;">BlizzCon&#8217;s core demographic is primarily PC focused so it ended up being a completely tone deaf decision to market it as a keynote outro (while heading into the panel right after).&nbsp; And they should&#8217;ve known how neglected their player base has felt over the last 3 years with Diablo III (with an aborted 2nd expansion and no real news about the next PC Diablo game).&nbsp; The end result was the negative reaction.&nbsp; But as the interview above shows, they are going to stay the course (with the same arrogant &#8220;you think you know what you want&#8221; attitude).&nbsp; So in reality, very little has changed from when I stopped playing D3 back in 2015.</div>



<p>



<div style="text-align: left;">It is why I maintained that <a href="https://gaming.murasama.net/2017/10/20/diablo-4-it-will-be-difficult-to-not-repeat-the-same-mistakes/" rel="noopener">if some of these key folks ended up being senior/leads on the &#8220;Diablo 4&#8221; team, that nothing would change</a> (because they would be bringing the same &#8220;have to control every aspect of the game play&#8221; mentality to that next version).&nbsp; Do I believe like some are stating that the franchise is dead?&nbsp; No, the franchise will live on but with fewer of us older dinosaurs around (that is really just the changing reality that sort of dove tails with the high level departures that have come over the last few years).&nbsp; Depending on business model, the revenue potential for Diablo: Immortal has a fairly high ceiling when you look at how much money some of these mobile titles pull in.&nbsp; It will bring a completely new demographic into the Blizzard fold and the Diablo franchise (at the expense of others who may feel this was the last straw).</div>



<p>



<div style="text-align: left;">As an ATVI shareholder, that potential should be making me feel giddy.&nbsp; It doesn&#8217;t though because I am a firm believer of not constantly disregarding the feedback of your community where it creates this level of animosity and the burning down of goodwill built up through many years.&nbsp; The corrosive effects of that takes years to manifest (it&#8217;s like big ships don&#8217;t turn around right away when the steering input is applied).
<p><u>UPDATE</u>: <a href="https://www.polygon.com/blizzcon/2018/11/3/18059222/diablo-immortal-blizzard-response-blizzcon" target="_blank" rel="noopener noreferrer nofollow">Polygon interview with Blizzard co-founder Allen Adham</a>&nbsp;pretty much re-affirms they aren&#8217;t making any apologies for making this announcement (as the major Diablo announcement at what is currently their very PC-centric demographic at BlizzCon) and directly acknowledges the desire to attract the demographic of mostly mobile users.&nbsp; As I mentioned before, that is fine (targeting the mobile demographic).&nbsp; Additionally, it&#8217;s not like the player community doesn&#8217;t realize they are also working on the next PC version of the game (which they had to nip in the bud about nothing being announced at this time).&nbsp; What this still shows is how Blizzard is missing the point about how this has been building up over years.&nbsp; When the top level execs cannot simply acknowledge their fumbling on multiple occasions with this particular franchise, then it really is at a point where this whole thing will just have to run its course.</p>
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		<title>Diablo: Immortal Demonstration Area (Standing Room Only /s)</title>
		<link>https://gaming.murasama.net/2018/11/02/diablo-immortal-demonstration-area-standing-room-only-s/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sat, 03 Nov 2018 06:30:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-immortal-demonstration-area-standing-room-only-s/</guid>

					<description><![CDATA[Pictures are worth a 1000 words Normally, the demo stations at BlizzCon tend to have long lines&#8230; for Diablo: Immortal, many were able to quickly get in.&#160; There are some&#8230;]]></description>
										<content:encoded><![CDATA[<h3 style="clear: both; text-align: center;">
Pictures are worth a 1000 words</h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz_njTzlQfyaEa7ovmLwGRUwPTERK1ZwfaYhAjJABKyep91AzgXd1af7cOQBcgZY3njAfilgPQ9QMzDpTfhikSoJrZBm3DuQIOJRFVUWlZmoGhuEH8m4nzVXZ-3cs2LLIP8gb25JyRM9s/s1600/Diablo-Immortal-Line2.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer nofollow"><img fetchpriority="high" decoding="async" border="0" data-original-height="900" data-original-width="1200" height="480" src="https://gaming.murasama.net/wp-content/uploads/2025/05/Diablo-Immortal-Line2.jpg" width="640" /></a></div>
<div style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrI-pCvDTvnA9KyyFLaU-miwX427K1N1KYgcIQTWYXRm5eGODB-2aeUmQgAM5HRElwIM-cfMGmt9_ndCbhpd1f4uf15-AtYxOpSSu5NcHa4zzanV3TRJ0tE5Bz4vt8R4YsH9dXJRtmDR4/s1600/Diablo-Immortal-Line.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" border="0" data-original-height="971" data-original-width="728" height="640" src="https://gaming.murasama.net/wp-content/uploads/2025/05/Diablo-Immortal-Line.jpg" width="478" /></a></div>
<div style="clear: both; text-align: left;">
Normally, the demo stations at BlizzCon tend to have long lines&#8230; for Diablo: Immortal, many were able to quickly get in.&nbsp; There are some photos showing the demo stations free but those were probably shot while the keynote was happening as most folks mentioned that once the demo was open, most of the stations were filled (just no long lines like the above).</div>
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		<title>Diablo: Immortal YouTube Reactions</title>
		<link>https://gaming.murasama.net/2018/11/02/diablo-immortal-youtube-reactions/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Sat, 03 Nov 2018 01:11:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-immortal-youtube-reactions/</guid>

					<description><![CDATA[These are as of 5:45PM Pacific.&#160; Again, I felt that the cinematic itself was well done but I realize people are expressing their dissatisfaction with this mobile title. I made&#8230;]]></description>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkpbcmgbEKRX1O29AMB6xqBBhn_JVwW6-11kNdaj1_-DXICr_AHa2lijcEccwvIOxyK7c0Nwz9A_KzRwhzWIcWwG5OLwp7sj6HK_pR6sCNxH0D57K04365HjDkXnV-TmEVKqWQj-ngQMo/s1600/Diablo+Immortal+Cinematic+Dislikes.png" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" border="0" data-original-height="252" data-original-width="638" height="252" src="https://gaming.murasama.net/wp-content/uploads/2025/05/DiabloImmortalCinematicDislikes.png" width="640" /></a></div>
<p></p>
<div style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqb08R4KZtyNTFpUwVsx0mu2Ouv2ZGqM3nzLTDsRZCDeqvnBuMF_QfCQUbrdB3t8KkgyiaPhMLQ-IwVyiMm9L9aIFq-0WI0_EUIx5yqzD1lyYtng13RfRygML6q2LH2xIiy54CbxnHMY/s1600/Diablo+Immortal+Gameplay+Dislikes.png" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" border="0" data-original-height="249" data-original-width="637" height="248" src="https://gaming.murasama.net/wp-content/uploads/2025/05/DiabloImmortalGameplayDislikes.png" width="640" /></a></div>
<p>These are as of 5:45PM Pacific.&nbsp; Again, I felt that the cinematic itself was well done but I realize people are expressing their dissatisfaction with this mobile title.</p>
<p>I made a <a href="https://us.battle.net/forums/en/d3/topic/20769538868?page=10#post-184" target="_blank" rel="noopener noreferrer nofollow">short posting on the official forums</a> in a thread where someone mentioned that this is exactly what &#8220;all&#8221; Activision Blizzard investors care about.&nbsp; And I had to set the record straight that even though I am an investor in ATVI myself, I&#8217;m also not one who believes that a company should only care about revenue growth/profits at the expense of everything else.&nbsp; The day that executives only care about those numbers is the day they mortgage the future longterm viability of their own company (it just takes time for things to manifest itself).</p>
<div style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRUUYccXTEYXzY7SXHf10zt9rRu7SK9JgfULVe0bgYGa2vrWkttyOl4IIKGZ821vYOLtu_Jm4DaDQo-I3-WR6aTOOsZqU0b0l5Y0lZKqhNn7IEvnheLJhDHzBwvRqYtSzft_yAzre4DGw/s1600/Diablo-Forum-Post.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank" rel="noopener noreferrer nofollow"><img loading="lazy" decoding="async" border="0" data-original-height="1600" data-original-width="1049" height="640" src="https://gaming.murasama.net/wp-content/uploads/2025/05/Diablo-Forum-Post.jpg" width="419" /></a></div>
<p>Seeing the reaction of dislikes on these two videos is something that Blizzard executives shouldn&#8217;t take lightly because as I noted, this will have a detrimental domino effect on goodwill.&nbsp; As I have mentioned many times in the past on this blog, I went from someone who was a &#8220;guaranteed sale of Blizzard&#8217;s franchises that I was interested in&#8221; to non-customer/non-player that no longer has much feeling left for this company or its iconic franchises.&nbsp; Blizzard will have their work cut out to even half-convince me that I should spend money on this drek, a Diablo II re-master, or &#8220;Diablo 4&#8221; (where this one attempts to at least be more ARPG like even if the direction does shift to something similar to what Torchlight Frontiers has aimed for).</p>
<p><u>UPDATE</u>: I spent some time looking at Reddit as well as other gaming sites and the overall reaction is just not very positive at all.&nbsp; The general gist echoes my own past thoughts about how Blizzard&#8217;s designers/dev teams have had this arrogant tendency to &#8220;believe they know what is right or what it is that the players want&#8221; (and being too out of touch) which is not the design objective with ARPG&#8217;s (which is what this entire blog ended up devolving into when it came to D3) where the game designers are determining the best builds or game play styles.</p>
<p>I&#8217;m afraid that if they follow the same patronizing tactics which they used with Diablo III (not really listening to the feedback), they will end up alienating a lot more of even their most dedicated Diablo fans (which are those folks who have stuck with the game over the past few years).&nbsp; That is not the sort of loyal customers you want to give up even though there may be other untapped ones (those folks aren&#8217;t as &#8220;sticky&#8221; due to that exact lack of history with Blizzard or the franchise).</p>
<p>With that said, given there are still a few senior/leads on Team 3 (the exact ones which I had mentioned in the past who I don&#8217;t even want to see near &#8220;Diablo 4&#8221;) that have been around since Jay Wilson was the game director, my feeling is that they will remain tone deaf and proceed with this project (especially if once again, there is a higher level executive directive to make it happen just like the Real Money Auction House experiment).&nbsp; I guess the ball is in Blizzard&#8217;s court on this one.</p>
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		<title>Diablo Q&#038;A: OUCH!</title>
		<link>https://gaming.murasama.net/2018/11/02/diablo-qa-ouch/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Fri, 02 Nov 2018 21:21:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-qa-ouch/</guid>

					<description><![CDATA[Damn!  That question &#8220;is this an out of season April Fools joke?&#8221; really was a punch to the gut considering this is BlizzCon.  This (plus the booing of the team&#8230;]]></description>
										<content:encoded><![CDATA[<div style="text-align: center;"><iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/OJy6bJ_RxXg?si=qii12u6YaxgU3CUk" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<div style="text-align: left;">Damn!  That question &#8220;is this an out of season April Fools joke?&#8221; really was a punch to the gut considering this is BlizzCon.  This (plus the booing of the team when they responded there are no plans to bring this to PC) really isn&#8217;t the sort of reception you normally see/hear (it&#8217;s going to be interesting once full VOD&#8217;s become available since this isn&#8217;t the only one) at a BlizzCon.  Plus the general tone amongst the Diablo faithful attending BlizzCon isn&#8217;t on the positive side (which says a lot as to how disappointed even some of the most staunchest supporters are feeling).</p>
<div style="text-align: center;"><iframe loading="lazy" src="https://www.youtube.com/embed/Glm8pc0fDUc?ecver=1" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
<p>This has the potential for being a serious PR (blunder) issue for the Diablo franchise given how it has been used as this test guinea pig (early issues with Diablo III already tested the goodwill of some longtime followers including myself where I eventually just got fed up not only with the decisions being made for Diablo III, but also StarCraft II where I stopped being a customer right after BlizzCon 2015 concluded).</p>
<p>I feel bad for Wyatt Cheng and those who have to put their best face forward with what is an uncustomary (for BlizzCon) hostile reception.  But again, these guys have also been sweeping the feedback over the years under the rug as well when it came to how un-ARPG Diablo III was.  I&#8217;ve put in my own criticisms in the past with regards to Team 3 but at this juncture, I feel sadden that this is what is becoming of the Diablo franchise where an even greater number of people aren&#8217;t pleased with this decision (and their view on this iconic brand).</p>
<p><u>UPDATE</u>: Someone uploaded the Diablo: Immortal session and subsequent Q&amp;A which gives better context.  It turns out that the Q&amp;A wasn&#8217;t so bad and Berger made a very good point about how they brought features from console to PC and vice versa.  With that said though, Diablo III PC itself is in a sort of maintenance mode (with the classic team) where bringing about such additions would be on a priority schedule especially if additional production is involved.</p>
</div>
<div style="text-align: center;"><iframe loading="lazy" src="https://www.youtube.com/embed/YhqWaqL2N7A?ecver=1" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>
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		<title>Diablo: Immortal Mobile Game Announced</title>
		<link>https://gaming.murasama.net/2018/11/02/diablo-immortal-mobile-game-announced/</link>
		
		<dc:creator><![CDATA[Murasama]]></dc:creator>
		<pubDate>Fri, 02 Nov 2018 20:49:00 +0000</pubDate>
				<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[BlizzCon]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo: Immortal]]></category>
		<category><![CDATA[NetEase]]></category>
		<guid isPermaLink="false">https://gaming.murasama.net/uncategorized/diablo-immortal-mobile-game-announced/</guid>

					<description><![CDATA[Blizzard announced a completely new mobile MMOARPG game in the Diablo franchise; Diablo: Immortal at BlizzCon 2018 this morning.&#160; The game takes place in between the ending of Diablo II:&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLfOYLpxpuVoOc_HT4KZ2YESMUa65cjdiTR-prlrjoMDB-86zgH3i5w98sEtahw0BjkGHwr7dEezvhWRzczP0dyJl085lJZ-WpdiqFVclhBDV3HSE-6DtFHGvZ1s4hx18zz3INAUYDT3U/s1600/diablo_immortal.png" target="_blank" rel="noopener noreferrer nofollow"><img decoding="async" src="https://gaming.murasama.net/wp-content/uploads/2025/05/diablo_immortal.png" alt=""/></a></figure>



<p>



<p>Blizzard announced a completely new mobile MMOARPG game in the Diablo franchise; <a href="https://diabloimmortal.com/en-us/" target="_blank" rel="noopener noreferrer nofollow">Diablo: Immortal</a> at BlizzCon 2018 this morning.&nbsp; The game takes place in between the ending of Diablo II: Lord of Destruction and the beginning of Diablo III.</p>



<p>Blizzard is collaborating with their Chinese partner NetEase (which publishes their titles in China) to develop the game.&nbsp; NetEase of course has several years of MMO (Revelation Online) and mobile gaming development behind them and will be using that knowledge and expertise to bring the Diablo game play experience to mobile devices (Android and iOS).</p>



<div style="text-align: center;"><iframe loading="lazy" src="https://www.youtube.com/embed/Ab2-WW1skOM?ecver=1" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>



<p>



<div style="text-align: left;">Based on other mobile MMO&#8217;s that NetEase has been associated with like Crusaders of Light, Onmyoji, Tome of the Sun (to name a few though they also have their hands in developing mobile MOBA&#8217;s and RTS titles as well), I&#8217;m not expecting anything groundbreaking in this particular mobile title either.&nbsp; The combat looks like it will utilize Nexon&#8217;s Heroes of Incredible Tales (HIT) mobile combat system that has been utilized in most every action combat mobile game.</div>



<p>



<div style="text-align: left;">This move to push the Diablo franchise into mobile (especially with it being a collaboration with an outside partner) has Activision written all over it IMHO (for an action combat franchise like Diablo, it does make sense though for the suits at the company); one that also comes two years too late.&nbsp; The somewhat muted reaction by the crowd to the announcement is to be expected since it wasn&#8217;t the announcement Diablo fans were hoping for after expectations were tempered a few weeks ago with <a href="https://gaming.murasama.net/2018/10/17/blizzard-pre-empts-any-diablo-4-announcement-for-blizzcon-2018/" rel="noopener">telegraphing that &#8220;Diablo 4&#8221; would not be announced</a>.&nbsp; Fans were hoping that in light of that, a remaster of Diablo II would be hinted at.&nbsp; Instead, classic games announced another highly anticipated remaster; WarCraft III: Reforged.&nbsp; After several interviews with David Brevik (providing insights on the <a href="https://gaming.murasama.net/2018/03/02/blizzard-may-have-trouble-re-mastering-diablo-ii/" rel="noopener">technical challenges with remastering the original two Diablo titles</a>), those are things the classic game engineers will need to crack first (I still believe it is a matter of when and not if) in order to make sure the feel isn&#8217;t lost.</div>



<p>



<div style="text-align: left;">Myself, I will admit that I had no real feeling as the cinematic (well done from a quality point of view) was being played because I know the limitations of the actual combat when it comes to mobile touch input.&nbsp; I still remember how much I was looking forward to the global version of Netmarble&#8217;s Lineage 2: Revolution mobile MMORPG but as soon as I played the first few minutes, I just could not get into it.
<p>There&#8217;s also some ironies I cannot shake&#8230;.the game I ended up sinking time into post-Diablo III was Devilian.&nbsp; Devilian&#8217;s original code name was Immortal and then its initial working title before it was renamed to Devilian.&nbsp; Before Ginno Games was acquired by Bluehole, the game itself looked and played terrible (like a very cheap Diablo-style rip off and nothing like what ended up launching in 2014).&nbsp; The game itself was heavily inspired by Diablo (to be a Korean MMO version of it) with its creator (and Ginno Games co-founder Park Won Hee) being a life long fan of the series calling it his <a href="http://www.econovill.com/news/articleView.html?idxno=300072" target="_blank" rel="noopener noreferrer nofollow">&#8220;life game&#8221; in various interviews</a>.&nbsp; I have a few earlier images showing just how much it drew from Diablo that I will eventually put up on my Devilian-Info site.&nbsp; I even had a game title proposed if Bluehole ever decided to revive the game in the future; Devilian Immortals.&nbsp; So the name Diablo: Immortal brought things full circle for me.</p>
</div>



<p>



<div style="text-align: left;">Digressing, as soon as the gameplay video was shown, I was sort of laughing and shaking my head at just how awful it looked because it is what it is with most of these mobile MMO&#8217;s; many are reskinned based on already tested frameworks.&nbsp; That isn&#8217;t to say this won&#8217;t have a degree of success (especially in Asia and more so China should it ever get approval through their currently roadblocked system); this will net Activision Blizzard a nice chunk of revenue amongst those who are primarily mobile users AND also not the most into Blizzard&#8217;s games.&nbsp;</div>



<div style="text-align: left;">&nbsp;</div>



<div style="text-align: left;">So what is going to be interesting is how it will be monetized (buy-to-play, free-to-play, freemium?)&nbsp; The majority of Asian created mobile RPG&#8217;s are pretty much based around boosts (Blizzard made such changes for the Chinese version of Diablo III where it is free-to-play but has a micro transaction system that includes the ability to purchase paid boosts along with a rewards system similar to dailies in MMO&#8217;s where another currency in the form of platinum can be used to purchased similar boosts without using real money).&nbsp; Blizzard will of course try to create more of a balance to keep the progression boosts at bay.</div>



<p>



<div style="text-align: left;">The rationale for collaborating (instead of doing the work completely inhouse) will likely become more known once the Diablo sessions and panels are completed.&nbsp; I can already guess how parts of the community are responding to this announcement without actually visiting the Blizzard forums or Reddit.&nbsp; Unfortunately, the company was already caught between a rock and a hard place after the last 2 years of nothing and could not go a third year without anything (more so when the expectations are constantly racking up for the next version which they had begun hiring for back in 2015).&nbsp; Which is why this collaboration with NetEase also feels to me like it was not something long in the planning process.&nbsp; Nonetheless, it will be interesting to hear the PR from the Diablo team over this weekend regarding this mobile game.</div>
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