With this weekends open beta weekend coming to a close, I thought I would continue my impressions (from the early access weekend) of what the public was allowed to test…
Despite Blizzard's heads up about lengthy queues given this weekends "free for all" open beta, I was able to login within 5 minutes at launch. The biggest issue in the…
First off, I did say recently that Diablo IV would be a hard pass given the unresolved nature of Activision Blizzard (the Microsoft acquisition and Blizzard Entertainment leadership where in…
David Kim put out the first of what will be a bunch of blogs detailing some of their thought processes with D4. https://us.diablo3.com/en/blog/23232022/system-design-in-diablo-iv-part-i-11-19-2019 tl;dr - even basic core aspects aren't…
First of all, I guess this lends credence to the rumors from last year regarding the original scrapped design for D4 (Project Hades) being more Dark Souls like which also…
Unfortunately, some of this info is spread across streams that were done from BlizzCon (and not yet published in articles). D4 will initially have a max level of 40 (as…
Blizzard posted a blog briefly covering some of the features and systems that are planned for D4. Based on the BlizzCon panel, David Kim (former StarCraft II lead designer who also…
One of the biggest design issues in D3 was its itemization (which as former game director Josh Mosqueira later confirmed, was something they ended up simplifying since the game was…