Darkhaven – New ARPG Created by Diablo II Veterans

This seems to be the new (online) ARPG that is in development by Moon Beast Productions (a studio I had vaguely recalled mentioning a few years ago since it was created by former Blizzard North folks that had worked on Diablo II).

The 3 main veterans include Peter Hu, Phil Shenk, and Erich Schaefer (brother of Max Schaefer who was also a lead at Blizzard North). The Schaefer’s also worked on the Torchlight series (Runic Games) and the ill-fated Torchlight Frontiers (Echtra Games). None of these on their own have struck gold anything close to Diablo/Diablo II (since as I’ve noted before, it really is about the time/place and entire team effort).

Since I haven’t really followed gaming in recent years, I did a little bit of research. It seems that back in 2024, the studio managed to secure $4.5 million in seed funding (and that it had originally been founded in 2021 by the three, but only announced the studio to the public in 2022 — though at the time, Schaefer was not listed as one of the founders).

The Darkhaven title was listed on Steam a few weeks ago (stating a demo is near). The thing that stood out to me was at the bottom; fully moddable. The other earlier stuff (with the persistent world environment with unique environments for every player) has me taking a wait and see attitude (because we’ve heard those grand pitches before where not even companies that specialize in MMORPG’s, have been able to deliver on those ambitions).

Genshin Impact has done an incredible job with the large open world design (including lots of verticality for both climbing and gliding, some sailing/underwater designs, many different biomes) for a mostly solo/limited co-op setup where it doesn’t have to worry about large scale persistence (a design that will definitely be more challenging in terms of what Darkhaven is trying to achieve). It will be interesting to see if they are able to pull this off in an OARPG as a small studio.

It does look like there are plans for a Kickstarter campaign (which again, I’ve been very much not into on the gaming side because of the sheer amount of rug pulls/scams that have occurred). Only recently did I actually fund a campaign (Pixelfed) but that was because it was an already shipping product (mobile app, open source server, web based sites); the Kickstarter was for additional funding to extend its development including that of the ActivityPub ecosystem. I ended up pulling that pledge though (as noted in the writeup).

The actual demo will give me a better idea of what I think about Darkhaven going forward (I guess the fact that I am even writing about it, says that is has piqued my interest to a degree).