Darkhaven Kickstarter Funds

Moon Beast Productions managed to pull it out near the end. With less than 24 hours ago, it was still just below $400,000 ($100,000 remaining). $30k worth of pledges came in throughout the day but got kicked over the line with some large pledges near the end.

Going completely against my own past takes on Kickstarting games (never say never), this one will be my first and (likely) only game I will ever do. It’s less about their collective experience with Blizzard North and Diablo/Diablo II but more about the vision for pushing this particular genre forward.

In spite of deciding to help fund this, I still may not end up really playing this game either since I am not kidding when I say that gaming (plus a few other recent interests) has really fallen off of a cliff for me. Maybe by the time early access releases, I might be in a different frame of mind. Will see.

UPDATE (March 21, 2026): seems this was pushed over the top via pledges that one backer was not planning to honor. Not sure what options Kickstarter will give them (obviously, most Kickstarters have pledges which don’t go through but this one might have been excessively fraudulent).

UPDATE (March 28, 2026): After a few days of MBP talking with Kickstarter and getting feedback from existing backers regarding the various options, they decided to move forward. I myself wrote they should consider just moving forward since they had raised a larger percentage of the goal.

Kickstarter acknowledged that the $65K in pledges that was not honored after it seemed that it had successfully funded, did not constitute enough grounds to consider it as unsuccessful (leaving it up to MBP to make the decision). What may have also helped is additional last minute addon upgrades (before the ability to pledge to the campaign became unavailable) since the total showed over $520K before that info disappeared.

I think it is the right move in this challenging environment. Transparent communication also helped. While they had always intended to continue on even if this failed, it’s extra funding now which will still help towards EA (which they also acknowledged based on feedback from the tech demo, have their work cut out).

I think they are also being careful about inviting a bigger name (like David Brevik) to become involved simply because that could create unrealistic expectations at this particular stage.