I gave the 1.1.x patch a try the other week. The density update is nice, though parts of Helltides are still low since per their fireside chat, they mentioned it would not be a uniform increase. Some areas that were already high density like the Tar Pits would not be touched, while other areas that were low density, were brought up to that level. However, some parts of the map (especially closer to the entry points of the event) were still devoid of mobs. Basically, I found I did need to travel further into the map to hit those higher density areas (that were previously not as dense). But once you were in those locations, it brought the cinder acquisition rate back up to where it neutralized the mystery chest increase to 250, rendering that change moot. As for Nightmare dungeons, the increased density didn’t do much to make me want to grind that over and over (same goes for the malignant tunnels).
In short, it’s still the same unfun game play loop to where after trying it out for an hour, I logged out (and haven’t played since). Thus I’m done with season 1 (haven’t completed the battle pass yet either, but am not going to force myself to play just to complete it) with my necromancer at level 64 (haven’t done the T4 capstone yet) while on the eternal realm, my sorc is still at level 89. I don’t foresee myself logging in for awhile (except to collect my seasonal stash after the season ends if it has a time limit) until a lot of significant changes are made.
We now return to our regular programming…