NC Confirms Throne and Liberty Will Be Delayed

Yet another NC earnings conference call (transcribed by Inven), and yet another announcement of another delay with this long in development hell title (that initially started as an isometric MMO called Lineage Eternal, before being rebranded to Project TL, and then being rebranded again as Throne and Liberty while nixing the isometric camera for 3D).

The delay however is what could be construed as a good one since they are revamping the combat system to make it more dynamic (remains to be seen if it is still tabbed targeting) which includes the ability to move while attacking.  They are also making the leveling experience a bit less grindy.  I gave my thoughts about it during the Korean CBT (as well as opining on the auto-combat system).  Yet again, feedback from a CBT drove the decision to address serious deficiencies (resulting in the inevitable delays).  What’s astounding is the constant inability for the various teams that have been tackling this game throughout all of its incarnations and iterations, to come close to even hitting the target.

This delay pushes the KR launch to Q4 2023, and the global launch (for Amazon Games) into 2024.  The changes they are making are necessary ones (IMHO) to make the game more appealing to a wider demographic (the CBT design was something that would end up catering mainly to hardcore grinders; basically nonsensical in todays world where the objective is to try and capture as large a demographic as possible).  Whether the discussed changes actually translates into game play that actually feels fun and decently paced, remains to be seen (since we’ve seen this many times before where the changes mentioned, did not necessarily result in a satisfying experience).