For the better part of the past 7 months, TERA Console’s Twitter account went completely silent (which added confusion for some console players when the PC version of TERA was closed; even to this day, some console players believed the entirety of TERA was shutdown); that is until yesterday.
The reason provided was posted on the official console web site.
EME (Krafton’s now shuttered publishing subsidiary) had handed over everything back in late 2020 (EME shutdown in November 2020 after the migration of data to Gameforge was completed) including the social media accounts. Up until March 2022, updates were posted on this same Twitter account (see first screenshot). So it sounds like they somehow lost access to it (and weren’t able to reverify to regain access). However, their Facebook page also went silent in March which tells me this is more about a missing social media person that maybe didn’t leave that information when they left.
As for the console version itself, they continue to make incremental upgrades (utilizing designs and graphical assets from the PC version). No one knows how long Krafton will keep the console version going (except it is realistically living on borrowed time when also taking into account what a veteran Bluehole developer said).
SIDE NOTE:
As for myself, I’m continuing to stay away from TERA (console, private servers and my own offline setup) after it’s official PC shutdown in June. From April (after the closure announcement was made) until around July, I spent a lot of time with the leaked server code just to make sure it was known there was an avenue to continue experiencing the game outside of the inevitable deluge of private rogue servers (and there are a lot of them). I did play for a short while on TERA CZ (since it was an older version) but stopped (until they address some of the shortcomings).
But I had no desire to continue playing on private versions of v100.02 since inevitably, you will run into the lack of actual new content (you can only slice and dice what exists with modifications, before the desire to login disappears). TERA had already become a game that players would stop, and then return to on new updates (though as time went on, that amount kept diminishing). The biggest challenge with TERA private servers is population. Part of the end game content relies on a decent sized player population; you cannot have the same 35-50 people churning in between themselves to do that content. That’s the catch-22 with too many private server developments with different ideas of what changes to implement. It’s splitting what was an already small niche (let alone the NA/EU/Asia regional issues of where a server is co-located).
As for playing around with the offline setup, I wanted to take a break from that as well. The quickest way to get burnt out from the whole thing is to continue being involved with it. It’s been only 4 months since the official PC version shutdown. I want a bit more time away from TERA in order to better appreciate it later, when I do decide to get back into it again.

