PUBG – A note from the team

Our goal is to always work to give you a better battle royale experience. To do that, we know that we have to ship more performance improvements and additional bug fixes. We agree with the criticisms of the game that many of you have made recently, including comments that our efforts need to be more effective and that the game still needs more improvement. We greatly appreciate this feedback and we know that all of it comes from a place of support and love for PUBG. 

Right now we’re developing new plans to resolve various problems facing PUBG, prioritizing server performance, client-side performance, anti-cheat, and bugs. While we’ll continue shipping new content and preparing for PGI over the next few weeks, we intend to have more concrete info to share about these plans shortly after PGI is over. Our dev team is doing their best to make sure that our plans are well-laid out so we can announce meaningful and detailed changes.

Source: https://steamcommunity.com/games/578080/announcements/detail/1687045485858884730

Rhetorical question…. How many times are they going to repeat the exact same thing regarding exploits and performance?  Bluehole plus optimization does not compute (i.e. non sequitur).  It’s a good thing I only periodically post about Bluehole’s (and their subsidiaries) BS and not actually pay to play PUBG.