http://us.blizzard.com/en-us/company/careers/posting.html?id=15000XZ
Compelling stories. Intense multiplayer. Endless replayability. Qualities that made StarCraft, Warcraft III, and Diablo II the titans of their day. Evolving operating systems, hardware, and online services have made them more difficult to be experienced by their loyal followers or reaching a new generation.
We’re restoring them to glory, and we need your engineering talents, your passion, and your ability to get tough jobs done.
This actually isn’t surprising. When Diablo III was in development, Bashiok mentioned Diablo II patch 1.1.4. As I mentioned, this never really came to pass because of what happened to StarCraft II and then D3 at their respective launches. SC2 was the first to launch on what then the new Battle.net 2.0; where one of the biggest complaints was the “ghost town” effect due to the new lobby system in Battle.net. And the issues with D3 are pretty much well documented that it no longer needs to be repeated.
I kind of don’t see that happening because HD remakes aren’t just about changing all the graphics to high resolution textures. There are actual deeper questions as to how much game play mechanics should be changed because in D2’s case, movements and combat animations are based on sprites unlike D3’s vectorized/wireframe movements. Imagine D3’s characters with attack animations like D2; it would look and feel tacky. Yet, actually changing those mechanics by actually redoing the actual graphics engine will affect the overall classic feel of those games.
That’s why I view this advertised position as mainly being about the code and bringing it forward where it can run and be better maintained on current day operating systems, and less about creating enhanced versions (something like that would have to be a bigger project and encompass larger teams).