Inventory micro management and other observations

Season 1,  I only played both softcore and hardcore characters to level 70 and played just for a short while before stopping.  Thus I had little to deal with after the rollover occurred since I had barely anything to move over.

For Season 2, I barely played my softcore character so the stash rollover for that was simple too (since I had only one tab of stuff).  While my non-seasonal softcore stash was previously almost filled, I ended up salvaging almost a 1.5 tabs worth of wizard gear I was holding on to just in case. But since I’m not going to be playing the class once S3 starts, it was an easy decision to smash that stuff.

I also salvaged most of the stuff that was on one of my wizard mules and freed up that one character slot (which I’ll be using to roll a softcore demon hunter in S3).  I’m not sure yet if I’m going to roll a hardcore seasonal (I think this is going to depend on what kind of luck gearing my softcore character).

My hardcore stash rollover was the exact opposite.  I moved certain items including all the legendary gems onto the actual character just to reduce that clutter in the mail system.  But I still had nearly 200 items to deal with.  The funny part is that my non-seasonal hardcore stash has been sitting fairly empty since the only time I played my hardcore characters in Reaper of Souls, was a few weeks after launch just to level them to 70.  Thus I had almost no items, gems, or crafting materials to deal with.

With this rollover, I ended filling up most of my tabs.  That is just ONE character.  I did read posts beforehand about the lack of a confirmation for the trash icon but besides that, using this system to mail stash items, is kind of stupid.  Your character’s personal bag is the intermediary storage and that naturally is small so you spend several times filling it up, and then moving items to your actual stash.

Then at some point, you begin playing item tetris.  The remove only tab system used by Path of Exile is far superior to this system of filling your characters personal bag first, then transferring that over to your stash.  It’s like so many quality of life issues in this game where it takes extra clicks to do things; or as I mentioned before – tedium.

It’s like the inability to just quit a rift (say you get a greater rift that you know you can’t complete). The only option is to leave the game and start another one (this process itself takes more server resources since it has to go and create a totally new game instance).  Some folks may say they do it this way to stop rift fishing.  Again, there is nothing within the current design to prevent that since you can leave the game and start a new one to accomplish the same thing; the only difference is it wastes more server side resources.

I say, just provide an option to surrender/concede so that an uncompleted greater rift can be closed.  Solving the root cause issues with greater rifts would not necessitate the need to implement such band aid fixes though.