October 20th note: originally posted this over on the hardcore forums, I ended up deleting the multi-part posting (the entire topic was already 10 pages deep) due to the lack…
http://us.battle.net/d3/en/blog/10974978/diablo%C2%AE-iii-auction-house-update-9-17-2013 When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions,…
It looks like you unlock Adventure Mode when you finish the storyline. Nice, they actually used at least one idea I mentioned when I wrote up this open world/free roam…
http://us.battle.net/d3/en/forum/topic/9792720118?page=5#94 Posted by Vaeflare We certainly agree that the lack of commas in both player trade windows and the Auction House is not ideal and that is can lead to…
The way they initially implemented Paragon Levels was a pure bandaid fix without much thought put into it. One tip off as to why I believe this is they no…
http://us.battle.net/d3/en/forum/topic/9741594163#6 My thoughts on this topic. For game changing builds, I was hoping they'd go more down a route where it wasn't just a chance to proc some sort of…
First of all, the cinematic was top notched as usual and that did not disappoint. For itemization though, I was hoping they would make the hard choice at redoing the…